145 lines
3.4 KiB
C#
145 lines
3.4 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Skeletal Dragon [Renowned] corpse")]
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public class SkeletalDragonRenowned : BaseRenowned
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{
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[Constructable]
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public SkeletalDragonRenowned()
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: base(AIType.AI_Mage)
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{
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Name = "Skeletal Dragon";
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Title = "[Renowned]";
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Body = 104;
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BaseSoundID = 0x488;
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Hue = 906;
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SetStr(898, 1030);
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SetDex(100, 200);
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SetInt(488, 620);
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SetHits(558, 599);
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SetDamage(29, 35);
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SetDamageType(ResistanceType.Physical, 75);
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SetDamageType(ResistanceType.Fire, 25);
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SetResistance(ResistanceType.Physical, 75, 80);
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SetResistance(ResistanceType.Fire, 40, 60);
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SetResistance(ResistanceType.Cold, 40, 60);
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SetResistance(ResistanceType.Poison, 70, 80);
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SetResistance(ResistanceType.Energy, 40, 60);
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SetSkill(SkillName.EvalInt, 80.1, 100.0);
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SetSkill(SkillName.Magery, 80.1, 100.0);
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SetSkill(SkillName.MagicResist, 100.3, 130.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 80;
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SetSpecialAbility(SpecialAbility.DragonBreath);
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}
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public SkeletalDragonRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get
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{
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return new Type[] { };
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}
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}
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public override Type[] SharedSAList
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{
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get
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{
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return new Type[] { typeof(AxeOfAbandon), typeof(DemonBridleRing), typeof(VoidInfusedKilt), typeof(BladeOfBattle) };
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}
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}
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public override bool ReacquireOnMovement
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{
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get
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{
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return true;
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}
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}
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public override double BonusPetDamageScalar
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{
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get
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{
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return (Core.SE) ? 3.0 : 1.0;
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}
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}
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// TODO: Undead summoning?
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public override bool AutoDispel
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{
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get
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{
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return true;
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override bool BleedImmune
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{
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get
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{
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return true;
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}
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}
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public override int Meat
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{
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get
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{
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return 19;
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}
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}// where's it hiding these? :)
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public override int Hides
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{
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get
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{
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return 20;
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}
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}
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public override HideType HideType
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{
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get
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{
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return HideType.Barbed;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Rich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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