82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a night terror corpse")]
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public class NightTerror : BaseCreature
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{
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[Constructable]
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public NightTerror()
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: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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this.Name = "Night Terror";
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this.Body = 0x30c;
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this.Hue = 2963;
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this.SetStr(385, 467);
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this.SetDex(40, 70);
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this.SetInt(600, 800);
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this.SetHits(50000);
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this.SetDamage(10, 23);
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this.SetDamageType(ResistanceType.Physical, 20);
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this.SetDamageType(ResistanceType.Fire, 20);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetDamageType(ResistanceType.Poison, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 60, 70);
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this.SetResistance(ResistanceType.Fire, 100);
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this.SetResistance(ResistanceType.Cold, 80, 90);
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this.SetResistance(ResistanceType.Poison, 100);
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this.SetResistance(ResistanceType.Energy, 70, 80);
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this.SetSkill(SkillName.MagicResist, 90.0, 100.0);
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this.SetSkill(SkillName.Tactics, 120.0);
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this.SetSkill(SkillName.Wrestling, 110.0);
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this.SetSkill(SkillName.Poisoning, 120.0);
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this.SetSkill(SkillName.DetectHidden, 120.0);
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this.SetSkill(SkillName.Parry, 60.0, 70.0);
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this.SetSkill(SkillName.Magery, 100.0);
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this.SetSkill(SkillName.EvalInt, 110.0);
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this.SetSkill(SkillName.Necromancy, 120.0);
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this.SetSkill(SkillName.SpiritSpeak, 120.0);
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this.Fame = 8000;
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this.Karma = -8000;
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this.VirtualArmor = 54;
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}
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public NightTerror(Serial serial)
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: base(serial)
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{
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}
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public override int TreasureMapLevel { get { return 4; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override Poison HitPoison { get { return Poison.Lethal; } }
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public override double HitPoisonChance { get { return 0.75; } }
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public override void GenerateLoot()
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{
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this.AddLoot(LootPack.FilthyRich, 3);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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