Files
abysmal-isle/Scripts/Mobiles/Named/Flurry.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

110 lines
2.9 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("The remains of Flurry")]
public class Flurry : BaseCreature
{
[Constructable]
public Flurry()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
this.Name = "Flurry";
this.Body = 13;
this.Hue = 3;
this.BaseSoundID = 655;
this.SetStr(149, 195);
this.SetDex(218, 264);
this.SetInt(130, 199);
this.SetHits(474, 477);
this.SetDamage(10, 15); // Erica's
this.SetDamageType(ResistanceType.Energy, 20);
this.SetDamageType(ResistanceType.Cold, 80);
this.SetResistance(ResistanceType.Physical, 56, 57);
this.SetResistance(ResistanceType.Fire, 38, 44);
this.SetResistance(ResistanceType.Cold, 40, 45);
this.SetResistance(ResistanceType.Poison, 31, 37);
this.SetResistance(ResistanceType.Energy, 39, 41);
this.SetSkill(SkillName.EvalInt, 99.1, 100.2);
this.SetSkill(SkillName.Magery, 105.1, 108.8);
this.SetSkill(SkillName.MagicResist, 104.0, 112.8);
this.SetSkill(SkillName.Tactics, 113.1, 119.8);
this.SetSkill(SkillName.Wrestling, 105.6, 106.4);
this.Fame = 4500;
this.Karma = -4500;
this.VirtualArmor = 54;
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
{
this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
}
}
public override bool GivesMLMinorArtifact
{
get { return true; }
}
public Flurry(Serial serial)
: base(serial)
{
}
public override double DispelDifficulty
{
get
{
return 117.5;
}
}
public override double DispelFocus
{
get
{
return 45.0;
}
}
public override bool BleedImmune
{
get
{
return true;
}
}
public override int TreasureMapLevel
{
get
{
return 2;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.Rich, 10);
this.AddLoot(LootPack.Meager);
this.AddLoot(LootPack.LowScrolls);
this.AddLoot(LootPack.MedScrolls);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}