103 lines
2.8 KiB
C#
103 lines
2.8 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("Devourer of Souls [Renowned] corpse")]
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public class DevourerRenowned : BaseRenowned
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{
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[Constructable]
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public DevourerRenowned()
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: base(AIType.AI_NecroMage)
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{
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this.Name = "Devourer of Souls";
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this.Title = "[Renowned]";
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this.Body = 303;
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this.BaseSoundID = 357;
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this.SetStr(801, 950);
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this.SetDex(126, 175);
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this.SetInt(201, 250);
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this.SetHits(2000);
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this.SetDamage(22, 26);
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this.SetDamageType(ResistanceType.Physical, 60);
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this.SetDamageType(ResistanceType.Cold, 20);
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this.SetDamageType(ResistanceType.Energy, 20);
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this.SetResistance(ResistanceType.Physical, 45, 55);
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this.SetResistance(ResistanceType.Fire, 25, 35);
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this.SetResistance(ResistanceType.Cold, 15, 25);
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this.SetResistance(ResistanceType.Poison, 60, 70);
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this.SetResistance(ResistanceType.Energy, 40, 50);
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this.SetSkill(SkillName.Necromancy, 90.1, 100.0);
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this.SetSkill(SkillName.SpiritSpeak, 90.1, 100.0);
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this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
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this.SetSkill(SkillName.Magery, 90.1, 100.0);
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this.SetSkill(SkillName.Meditation, 90.1, 100.0);
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this.SetSkill(SkillName.MagicResist, 90.1, 105.0);
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this.SetSkill(SkillName.Tactics, 75.1, 85.0);
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this.SetSkill(SkillName.Wrestling, 80.1, 100.0);
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this.Fame = 9500;
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this.Karma = -9500;
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this.VirtualArmor = 44;
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this.PackNecroReg(24, 45);
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}
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public DevourerRenowned(Serial serial)
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: base(serial)
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{
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}
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public override Type[] UniqueSAList
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{
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get
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{
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return new Type[] { };
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}
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}
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public override Type[] SharedSAList
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{
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get
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{
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return new Type[] { typeof(AnimatedLegsoftheInsaneTinker), typeof(StormCaller), typeof(PillarOfStrength) };
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}
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}
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public override Poison PoisonImmune
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{
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get
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{
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return Poison.Lethal;
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}
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}
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public override int Meat
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{
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get
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{
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return 3;
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |