Files
abysmal-isle/Scripts/Mobiles/NPCs/Weaver.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

118 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
namespace Server.Mobiles
{
public class Weaver : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override NpcGuild NpcGuild
{
get
{
return NpcGuild.TailorsGuild;
}
}
[Constructable]
public Weaver()
: base("the weaver")
{
this.SetSkill(SkillName.Tailoring, 65.0, 88.0);
}
public override void InitSBInfo()
{
this.m_SBInfos.Add(new SBWeaver());
}
public override VendorShoeType ShoeType
{
get
{
return VendorShoeType.Sandals;
}
}
#region Bulk Orders
public override BODType BODType { get { return BODType.Tailor; } }
public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
{
PlayerMobile pm = from as PlayerMobile;
if (pm != null && pm.NextTailorBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
{
double theirSkill = pm.Skills[SkillName.Tailoring].Base;
if (theirSkill >= 70.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(6.0);
else if (theirSkill >= 50.1)
pm.NextTailorBulkOrder = TimeSpan.FromHours(2.0);
else
pm.NextTailorBulkOrder = TimeSpan.FromHours(1.0);
if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
return new LargeTailorBOD();
return SmallTailorBOD.CreateRandomFor(from);
}
return null;
}
public override bool IsValidBulkOrder(Item item)
{
return (item is SmallTailorBOD || item is LargeTailorBOD);
}
public override bool SupportsBulkOrders(Mobile from)
{
return (from is PlayerMobile && from.Skills[SkillName.Tailoring].Base > 0);
}
public override TimeSpan GetNextBulkOrder(Mobile from)
{
if (from is PlayerMobile)
return ((PlayerMobile)from).NextTailorBulkOrder;
return TimeSpan.Zero;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (Core.SE && from is PlayerMobile)
((PlayerMobile)from).NextTailorBulkOrder = TimeSpan.Zero;
}
#endregion
public Weaver(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}