85 lines
2.2 KiB
C#
85 lines
2.2 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class WanderingHealer : BaseHealer
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{
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[Constructable]
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public WanderingHealer()
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{
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this.Title = "the wandering healer";
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this.AddItem(new GnarledStaff());
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this.SetSkill(SkillName.Camping, 80.0, 100.0);
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this.SetSkill(SkillName.Forensics, 80.0, 100.0);
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this.SetSkill(SkillName.SpiritSpeak, 80.0, 100.0);
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}
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public WanderingHealer(Serial serial)
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: base(serial)
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{
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}
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public override bool CanTeach
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{
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get
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{
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return true;
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}
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}// Do not display title in OnSingleClick
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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return false;
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return (skill == SkillName.Anatomy) ||
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(skill == SkillName.Camping) ||
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(skill == SkillName.Forensics) ||
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(skill == SkillName.Healing) ||
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(skill == SkillName.SpiritSpeak);
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}
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public override bool CheckResurrect(Mobile m)
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{
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if (m.Criminal)
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{
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this.Say(501222); // Thou art a criminal. I shall not resurrect thee.
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return false;
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}
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else if (m.Murderer)
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{
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this.Say(501223); // Thou'rt not a decent and good person. I shall not resurrect thee.
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return false;
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}
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else if (m.Karma < 0)
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{
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this.Say(501224); // Thou hast strayed from the path of virtue, but thou still deservest a second chance.
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}
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return true;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |