Files
abysmal-isle/Scripts/Mobiles/NPCs/Thepem.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

158 lines
4.7 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using System.Collections.Generic;
using Server.Engines.BulkOrders;
namespace Server.Engines.Quests
{
public class Thepem : MondainQuester, ITierQuester
{
public TierQuestInfo TierInfo { get { return TierQuestInfo.Thepem; } }
[Constructable]
public Thepem()
: base("Thepem", "the Apprentice")
{
SetSkill(SkillName.Alchemy, 85.0, 100.0);
SetSkill(SkillName.TasteID, 65.0, 88.0);
}
public Thepem(Serial serial)
: base(serial)
{
}
public override Type[] Quests
{
get
{
return new Type[] { };
}
}
#region Bulk Orders
public override BODType BODType { get { return BODType.Alchemy; } }
public override bool IsValidBulkOrder(Item item)
{
return (item is SmallAlchemyBOD || item is LargeAlchemyBOD);
}
public override bool SupportsBulkOrders(Mobile from)
{
return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Alchemy].Base > 0;
}
public override void OnSuccessfulBulkOrderReceive(Mobile from)
{
if (from is PlayerMobile)
((PlayerMobile)from).NextAlchemyBulkOrder = TimeSpan.Zero;
}
#endregion
public override bool IsActiveVendor { get { return true; } }
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
public override void InitSBInfo()
{
m_SBInfos.Add(new SBAlchemist(this));
}
public override void InitBody()
{
InitStats(100, 100, 25);
Female = true;
Race = Race.Gargoyle;
Hue = 0x86E1;
HairItemID = 0x42AB;
HairHue = 0x385;
}
public override void InitOutfit()
{
AddItem(new FemaleGargishClothLegs(0x70F));
AddItem(new FemaleGargishClothKilt(0x742));
AddItem(new FemaleGargishClothChest(0x4C3));
AddItem(new FemaleGargishClothArms(0x738));
}
private static Type[][] m_PileTypes = new Type[][]
{
new Type[] {typeof(DullCopperIngot), typeof(PileofInspectedDullCopperIngots) },
new Type[] {typeof(ShadowIronIngot), typeof(PileofInspectedShadowIronIngots) },
new Type[] {typeof(BronzeIngot), typeof(PileofInspectedBronzeIngots) },
new Type[] {typeof(GoldIngot), typeof(PileofInspectedGoldIngots) },
new Type[] {typeof(AgapiteIngot), typeof(PileofInspectedAgapiteIngots) },
new Type[] {typeof(VeriteIngot), typeof(PileofInspectedVeriteIngots) },
new Type[] {typeof(ValoriteIngot), typeof(PileofInspectedValoriteIngots) }
};
private const int NeededIngots = 20;
private Type GetPileType(Item item)
{
Type itemType = item.GetType();
for (int i = 0; i < m_PileTypes.Length; i++)
{
Type[] pair = m_PileTypes[i];
if (itemType == pair[0])
return pair[1];
}
return null;
}
public override bool OnDragDrop(Mobile from, Item item)
{
Type pileType = GetPileType(item);
if (pileType != null)
{
if (item.Amount > NeededIngots)
{
SayTo(from, 1113037); // That's too many.
return false;
}
else if (item.Amount < NeededIngots)
{
SayTo(from, 1113036); // That's not enough.
return false;
}
else
{
SayTo(from, 1113040); // Good. I can use this.
from.AddToBackpack(Activator.CreateInstance(pileType) as Item);
from.SendLocalizedMessage(1113041); // Now mark the inspected item as a quest item to turn it in.
return true;
}
}
else
{
SayTo(from, 1113035); // Oooh, shiney. I have no use for this, though.
return false;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}