176 lines
4.7 KiB
C#
176 lines
4.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class FleeAndFatigueQuest : BaseQuest
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{
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public FleeAndFatigueQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(RefreshPotion), "refresh potion", 10, 0xF0B));
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this.AddReward(new BaseReward(typeof(AlchemistsSatchel), 1074282)); // Craftsman's Satchel
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}
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public override TimeSpan RestartDelay
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{
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get
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{
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return TimeSpan.FromMinutes(3);
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}
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}
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/* Flee and Fatigue */
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public override object Title
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{
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get
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{
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return 1075487;
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}
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}
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/* I was just *coughs* ambushed near the moongate. *wheeze* Why do I pay my taxes? Where were the guards?
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You then, you an Alchemist? If you can make me a few Refresh potions, I will be back on my feet and can
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give those lizards the what for! Find a mortar and pestle, a good amount of black pearl, and ten empty
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bottles to store the finished potions in. Just use the mortar and pestle and the rest will surely come
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to you. When you return, the favor will be repaid. */
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public override object Description
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{
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get
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{
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return 1075488;
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}
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}
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/* Fine fine, off with *cough* thee then! The next time you see a lizardman though, give him a whallop for me, eh? */
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public override object Refuse
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{
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get
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{
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return 1075489;
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}
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}
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/* Just remember you need to use your mortar and pestle while you have empty bottles and some black pearl.
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Refresh potions are what I need. */
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public override object Uncomplete
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{
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get
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{
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return 1075490;
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}
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}
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/* *glug* *glug* Ahh... Yes! Yes! That feels great! Those lizardmen will never know what hit 'em! Here, take
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this, I can get more from the lizards. */
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public override object Complete
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{
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get
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{
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return 1075491;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Sadrah : MondainQuester
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{
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[Constructable]
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public Sadrah()
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: base("Sadrah", "the courier")
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{
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}
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public Sadrah(Serial serial)
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: base(serial)
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{
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}
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public override Type[] Quests
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{
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get
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{
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return new Type[]
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{
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typeof(FleeAndFatigueQuest)
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};
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}
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Female = true;
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this.CantWalk = true;
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this.Race = Race.Human;
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this.Hue = 0x8406;
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this.HairItemID = 0x203D;
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this.HairHue = 0x901;
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}
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public override void InitOutfit()
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{
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this.AddItem(new Backpack());
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this.AddItem(new Longsword());
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this.AddItem(new Boots(0x901));
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this.AddItem(new Shirt(0x127));
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this.AddItem(new Cloak(0x65));
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this.AddItem(new Skirt(0x52));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AlchemistsSatchel : Backpack
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{
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[Constructable]
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public AlchemistsSatchel()
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: base()
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{
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this.Hue = BaseReward.SatchelHue();
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this.AddItem(new Bloodmoss(10));
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this.AddItem(new MortarPestle());
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}
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public AlchemistsSatchel(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |