50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
using System;
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namespace Server.Mobiles
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{
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public class RangerGuildmaster : BaseGuildmaster
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{
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[Constructable]
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public RangerGuildmaster()
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: base("ranger")
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{
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this.SetSkill(SkillName.AnimalLore, 64.0, 100.0);
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this.SetSkill(SkillName.Camping, 75.0, 98.0);
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this.SetSkill(SkillName.Hiding, 75.0, 98.0);
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this.SetSkill(SkillName.MagicResist, 75.0, 98.0);
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this.SetSkill(SkillName.Tactics, 65.0, 88.0);
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this.SetSkill(SkillName.Archery, 90.0, 100.0);
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this.SetSkill(SkillName.Tracking, 90.0, 100.0);
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this.SetSkill(SkillName.Stealth, 60.0, 83.0);
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this.SetSkill(SkillName.Fencing, 36.0, 68.0);
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this.SetSkill(SkillName.Herding, 36.0, 68.0);
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this.SetSkill(SkillName.Swords, 45.0, 68.0);
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}
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public RangerGuildmaster(Serial serial)
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: base(serial)
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{
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}
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public override NpcGuild NpcGuild
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{
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get
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{
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return NpcGuild.RangersGuild;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |