Files
abysmal-isle/Scripts/Mobiles/NPCs/Paladin.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

96 lines
2.5 KiB
C#

#region Header
// **********
// ServUO - Paladin.cs
// **********
#endregion
#region References
using System.Collections.Generic;
using Server.Items;
#endregion
namespace Server.Mobiles
{
public class Paladin : BaseCreature
{
[Constructable]
public Paladin()
: base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, .2, .4)
{
SetStr(100);
SetDex(150);
SetInt(40);
Body = 0x190;
Name = NameList.RandomName("male");
Title = "the Paladin";
Hue = Race.RandomSkinHue();
switch (Utility.Random(5))
{
case 0: SetWearable(new Helmet()); break;
case 1: SetWearable(new NorseHelm()); break;
case 2: SetWearable(new PlateHelm()); break;
case 3: SetWearable(new Bascinet()); break;
case 4: SetWearable(new ChainCoif()); break;
}
SetWearable(new PlateLegs());
SetWearable(new PlateArms());
SetWearable(new PlateGloves());
SetWearable(new PlateChest());
SetWearable(new StuddedGorget());
SetWearable(new VikingSword());
SetWearable(new MetalKiteShield(), 1158);
switch (Utility.Random(3))
{
case 0: SetWearable(new Tunic(), GetRandomHue()); break;
case 1: SetWearable(new Doublet(), GetRandomHue()); break;
case 2: SetWearable(new BodySash(), GetRandomHue()); break;
}
SetSkill(SkillName.Swords, 120);
SetSkill(SkillName.Tactics, 120);
SetSkill(SkillName.Anatomy, 120);
SetSkill(SkillName.MagicResist, 120);
}
public virtual int GetRandomHue()
{
switch (Utility.Random(5))
{
default:
case 0:
return Utility.RandomBlueHue();
case 1:
return Utility.RandomGreenHue();
case 2:
return Utility.RandomRedHue();
case 3:
return Utility.RandomYellowHue();
case 4:
return Utility.RandomNeutralHue();
}
}
public Paladin(Serial serial)
: base(serial)
{ }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}