Files
abysmal-isle/Scripts/Mobiles/NPCs/Necromancer.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

74 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
public class Necromancer : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
[Constructable]
public Necromancer()
: base( "the Necromancer" )
{
SetSkill( SkillName.EvalInt, 80.0, 100.0 );
SetSkill( SkillName.Inscribe, 80.0, 100.0 );
SetSkill( SkillName.Necromancy, 80.0, 100.0 );
SetSkill( SkillName.Meditation, 80.0, 100.0 );
SetSkill( SkillName.MagicResist, 80.0, 100.0 );
Hue = 0x3C6;
}
public Necromancer(Serial serial)
: base(serial)
{
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBNecromancer() );
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem( new Server.Items.Shoes( 0x151 ) );
AddItem( new Server.Items.Robe( 0x455 ) );
AddItem( new Server.Items.FancyShirt( 0x455 ) );
Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
hair.Hue = 0x3c6;
hair.Layer = Layer.Hair;
hair.Movable = false;
AddItem( hair );
Item beard = new Item( 0x0 );
beard.Layer = Layer.FacialHair;
AddItem( beard );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}