80 lines
2.0 KiB
C#
80 lines
2.0 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven
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{
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public class MansionGuard : BaseQuester
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{
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[Constructable]
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public MansionGuard()
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: base("the Mansion Guard")
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{
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}
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public MansionGuard(Serial serial)
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: base(serial)
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{
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}
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public override void InitBody()
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{
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this.InitStats(100, 100, 25);
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this.Hue = Utility.RandomSkinHue();
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this.Female = false;
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this.Body = 0x190;
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this.Name = NameList.RandomName("male");
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}
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public override void InitOutfit()
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{
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this.AddItem(new PlateChest());
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this.AddItem(new PlateArms());
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this.AddItem(new PlateGloves());
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this.AddItem(new PlateLegs());
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, this.HairHue);
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Bardiche weapon = new Bardiche();
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weapon.Movable = false;
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this.AddItem(weapon);
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}
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public override int GetAutoTalkRange(PlayerMobile pm)
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{
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return 3;
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}
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public override bool CanTalkTo(PlayerMobile to)
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{
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return (to.Quest == null && QuestSystem.CanOfferQuest(to, typeof(UzeraanTurmoilQuest)));
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}
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public override void OnTalk(PlayerMobile player, bool contextMenu)
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{
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if (player.Quest == null && QuestSystem.CanOfferQuest(player, typeof(UzeraanTurmoilQuest)))
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{
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this.Direction = this.GetDirectionTo(player);
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new UzeraanTurmoilQuest(player).SendOffer();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |