109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class KeeperOfChivalry : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public KeeperOfChivalry()
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: base("the Keeper of Chivalry")
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{
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this.SetSkill(SkillName.Fencing, 75.0, 85.0);
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this.SetSkill(SkillName.Macing, 75.0, 85.0);
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this.SetSkill(SkillName.Swords, 75.0, 85.0);
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this.SetSkill(SkillName.Chivalry, 100.0);
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}
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public KeeperOfChivalry(Serial serial)
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: base(serial)
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{
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return this.m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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this.m_SBInfos.Add(new SBKeeperOfChivalry());
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}
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public override void InitOutfit()
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{
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this.AddItem(new PlateArms());
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this.AddItem(new PlateChest());
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this.AddItem(new PlateGloves());
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this.AddItem(new StuddedGorget());
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this.AddItem(new PlateLegs());
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switch ( Utility.Random(4) )
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{
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case 0:
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this.AddItem(new PlateHelm());
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break;
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case 1:
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this.AddItem(new NorseHelm());
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break;
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case 2:
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this.AddItem(new CloseHelm());
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break;
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case 3:
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this.AddItem(new Helmet());
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break;
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}
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switch ( Utility.Random(3) )
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{
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case 0:
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this.AddItem(new BodySash(0x482));
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break;
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case 1:
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this.AddItem(new Doublet(0x482));
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break;
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case 2:
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this.AddItem(new Tunic(0x482));
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break;
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}
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this.AddItem(new Broadsword());
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Item shield = new MetalKiteShield();
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shield.Hue = Utility.RandomNondyedHue();
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this.AddItem(shield);
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switch ( Utility.Random(2) )
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{
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case 0:
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this.AddItem(new Boots());
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break;
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case 1:
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this.AddItem(new ThighBoots());
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break;
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}
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this.PackGold(100, 200);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |