104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class HirePaladin : BaseHire
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{
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[Constructable]
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public HirePaladin()
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Utility.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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Title = "the paladin";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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switch( Utility.Random(5) )
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{
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case 0:
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break;
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case 1:
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AddItem(new Bascinet());
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break;
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case 2:
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AddItem(new CloseHelm());
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break;
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case 3:
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AddItem(new NorseHelm());
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break;
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case 4:
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AddItem(new Helmet());
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break;
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}
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SetStr(86, 100);
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SetDex(81, 95);
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SetInt(61, 75);
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SetDamage(10, 23);
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SetSkill(SkillName.Swords, 66.0, 97.5);
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SetSkill(SkillName.Anatomy, 65.0, 87.5);
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SetSkill(SkillName.MagicResist, 25.0, 47.5);
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SetSkill(SkillName.Healing, 65.0, 87.5);
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SetSkill(SkillName.Tactics, 65.0, 87.5);
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SetSkill(SkillName.Wrestling, 15.0, 37.5);
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SetSkill(SkillName.Parry, 45.0, 60.5);
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SetSkill(SkillName.Chivalry, 85, 100);
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Fame = 100;
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Karma = 250;
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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AddItem(new Shirt());
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AddItem(new VikingSword());
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AddItem(new MetalKiteShield());
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AddItem(new PlateChest());
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AddItem(new PlateLegs());
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AddItem(new PlateArms());
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AddItem(new LeatherGorget());
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PackGold(20, 100);
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}
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public HirePaladin(Serial serial)
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: base(serial)
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{
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}
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public override bool ClickTitle
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{
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get
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{
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return false;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);// version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |