Files
abysmal-isle/Scripts/Mobiles/NPCs/Grizelda.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

226 lines
8.7 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Services.Virtues;
namespace Server.Engines.Quests.Hag
{
public class Grizelda : BaseQuester
{
[Constructable]
public Grizelda()
: base("the Hag")
{
}
public Grizelda(Serial serial)
: base(serial)
{
}
public override bool ClickTitle
{
get
{
return true;
}
}
public override void InitBody()
{
this.InitStats(100, 100, 25);
this.Hue = 0x83EA;
this.Female = true;
this.Body = 0x191;
this.Name = "Grizelda";
}
public override void InitOutfit()
{
this.AddItem(new Robe(0x1));
this.AddItem(new Sandals());
this.AddItem(new WizardsHat(0x1));
this.AddItem(new GoldBracelet());
this.HairItemID = 0x203C;
Item staff = new GnarledStaff();
staff.Movable = false;
this.AddItem(staff);
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
this.Direction = this.GetDirectionTo(player);
QuestSystem qs = player.Quest;
if (qs is WitchApprenticeQuest)
{
if (qs.IsObjectiveInProgress(typeof(FindApprenticeObjective)))
{
this.PlaySound(0x259);
this.PlaySound(0x206);
qs.AddConversation(new HagDuringCorpseSearchConversation());
}
else
{
QuestObjective obj = qs.FindObjective(typeof(FindGrizeldaAboutMurderObjective));
if (obj != null && !obj.Completed)
{
this.PlaySound(0x420);
this.PlaySound(0x20);
obj.Complete();
}
else if (qs.IsObjectiveInProgress(typeof(KillImpsObjective)) ||
qs.IsObjectiveInProgress(typeof(FindZeefzorpulObjective)))
{
this.PlaySound(0x259);
this.PlaySound(0x206);
qs.AddConversation(new HagDuringImpSearchConversation());
}
else
{
obj = qs.FindObjective(typeof(ReturnRecipeObjective));
if (obj != null && !obj.Completed)
{
this.PlaySound(0x258);
this.PlaySound(0x41B);
obj.Complete();
}
else if (qs.IsObjectiveInProgress(typeof(FindIngredientObjective)))
{
this.PlaySound(0x259);
this.PlaySound(0x206);
qs.AddConversation(new HagDuringIngredientsConversation());
}
else
{
obj = qs.FindObjective(typeof(ReturnIngredientsObjective));
if (obj != null && !obj.Completed)
{
Container cont = GetNewContainer();
cont.DropItem(new BlackPearl(30));
cont.DropItem(new Bloodmoss(30));
cont.DropItem(new Garlic(30));
cont.DropItem(new Ginseng(30));
cont.DropItem(new MandrakeRoot(30));
cont.DropItem(new Nightshade(30));
cont.DropItem(new SulfurousAsh(30));
cont.DropItem(new SpidersSilk(30));
cont.DropItem(new Cauldron());
cont.DropItem(new MoonfireBrew());
cont.DropItem(new TreasureMap(Utility.RandomMinMax(1, 4), this.Map));
cont.DropItem(new Gold(2000, 2200));
if (Utility.RandomBool())
{
BaseWeapon weapon = Loot.RandomWeapon();
if (Core.AOS)
{
BaseRunicTool.ApplyAttributesTo(weapon, 2, 20, 30);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)BaseCreature.RandomMinMaxScaled(2, 3);
weapon.AccuracyLevel = (WeaponAccuracyLevel)BaseCreature.RandomMinMaxScaled(2, 3);
weapon.DurabilityLevel = (WeaponDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
}
cont.DropItem(weapon);
}
else
{
Item item;
if (Core.AOS)
{
item = Loot.RandomArmorOrShieldOrJewelry();
if (item is BaseArmor)
BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 2, 20, 30);
else if (item is BaseJewel)
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 2, 20, 30);
}
else
{
BaseArmor armor = Loot.RandomArmorOrShield();
item = armor;
armor.ProtectionLevel = (ArmorProtectionLevel)BaseCreature.RandomMinMaxScaled(2, 3);
armor.Durability = (ArmorDurabilityLevel)BaseCreature.RandomMinMaxScaled(2, 3);
}
cont.DropItem(item);
}
if (player.BAC > 0)
cont.DropItem(new HangoverCure());
if (player.PlaceInBackpack(cont))
{
bool gainedPath = false;
if (VirtueHelper.Award(player, VirtueName.Sacrifice, 250, ref gainedPath)) // TODO: Check amount on OSI.
player.SendLocalizedMessage(1054160); // You have gained in sacrifice.
this.PlaySound(0x253);
this.PlaySound(0x20);
obj.Complete();
}
else
{
cont.Delete();
player.SendLocalizedMessage(1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
}
}
}
}
}
}
else
{
QuestSystem newQuest = new WitchApprenticeQuest(player);
bool inRestartPeriod = false;
if (qs != null)
{
newQuest.AddConversation(new DontOfferConversation());
}
else if (QuestSystem.CanOfferQuest(player, typeof(WitchApprenticeQuest), out inRestartPeriod))
{
this.PlaySound(0x20);
this.PlaySound(0x206);
newQuest.SendOffer();
}
else if (inRestartPeriod)
{
this.PlaySound(0x259);
this.PlaySound(0x206);
newQuest.AddConversation(new RecentlyFinishedConversation());
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}