166 lines
5.0 KiB
C#
166 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.BulkOrders;
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namespace Server.Mobiles
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{
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public class Armorer : BaseVendor
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{
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private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructable]
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public Armorer()
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: base("the armourer")
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{
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SetSkill(SkillName.ArmsLore, 64.0, 100.0);
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SetSkill(SkillName.Blacksmith, 60.0, 83.0);
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}
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public Armorer(Serial serial)
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: base(serial)
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{
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}
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public override VendorShoeType ShoeType
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{
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get
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{
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return VendorShoeType.Boots;
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}
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}
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protected override List<SBInfo> SBInfos
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{
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get
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{
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return m_SBInfos;
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}
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}
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public override void InitSBInfo()
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{
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switch ( Utility.Random(4))
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{
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case 0:
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{
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m_SBInfos.Add(new SBLeatherArmor());
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m_SBInfos.Add(new SBStuddedArmor());
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m_SBInfos.Add(new SBMetalShields());
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m_SBInfos.Add(new SBPlateArmor());
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m_SBInfos.Add(new SBHelmetArmor());
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m_SBInfos.Add(new SBChainmailArmor());
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m_SBInfos.Add(new SBRingmailArmor());
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break;
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}
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case 1:
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{
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m_SBInfos.Add(new SBStuddedArmor());
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m_SBInfos.Add(new SBLeatherArmor());
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m_SBInfos.Add(new SBMetalShields());
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m_SBInfos.Add(new SBHelmetArmor());
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break;
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}
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case 2:
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{
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m_SBInfos.Add(new SBMetalShields());
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m_SBInfos.Add(new SBPlateArmor());
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m_SBInfos.Add(new SBHelmetArmor());
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m_SBInfos.Add(new SBChainmailArmor());
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m_SBInfos.Add(new SBRingmailArmor());
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break;
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}
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case 3:
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{
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m_SBInfos.Add(new SBMetalShields());
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m_SBInfos.Add(new SBHelmetArmor());
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break;
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}
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}
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if (IsTokunoVendor)
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{
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m_SBInfos.Add(new SBSELeatherArmor());
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m_SBInfos.Add(new SBSEArmor());
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}
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}
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#region Bulk Orders
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public override BODType BODType { get { return BODType.Smith; } }
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public override Item CreateBulkOrder(Mobile from, bool fromContextMenu)
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{
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PlayerMobile pm = from as PlayerMobile;
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if (pm != null && pm.NextSmithBulkOrder == TimeSpan.Zero && (fromContextMenu || 0.2 > Utility.RandomDouble()))
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{
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double theirSkill = pm.Skills[SkillName.Blacksmith].Base;
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if (theirSkill >= 70.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(6.0);
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else if (theirSkill >= 50.1)
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pm.NextSmithBulkOrder = TimeSpan.FromHours(2.0);
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else
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pm.NextSmithBulkOrder = TimeSpan.FromHours(1.0);
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if (theirSkill >= 70.1 && ((theirSkill - 40.0) / 300.0) > Utility.RandomDouble())
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return new LargeSmithBOD();
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return SmallSmithBOD.CreateRandomFor(from);
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}
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return null;
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}
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public override bool IsValidBulkOrder(Item item)
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{
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return (item is SmallSmithBOD || item is LargeSmithBOD);
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}
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public override bool SupportsBulkOrders(Mobile from)
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{
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return (from is PlayerMobile && from.Skills[SkillName.Blacksmith].Base > 0);
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}
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public override TimeSpan GetNextBulkOrder(Mobile from)
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{
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if (from is PlayerMobile)
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return ((PlayerMobile)from).NextSmithBulkOrder;
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return TimeSpan.Zero;
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}
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public override void OnSuccessfulBulkOrderReceive(Mobile from)
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{
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if (Core.SE && from is PlayerMobile)
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((PlayerMobile)from).NextSmithBulkOrder = TimeSpan.Zero;
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}
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#endregion
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Server.Items.HalfApron(Utility.RandomYellowHue()));
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AddItem(new Server.Items.Bascinet());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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Title = "the armourer";
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}
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}
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}
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}
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