288 lines
7.9 KiB
C#
288 lines
7.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName("a lady melisande corpse")]
|
|
public class LadyMelisande : BasePeerless
|
|
{
|
|
[Constructable]
|
|
public LadyMelisande()
|
|
: base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4)
|
|
{
|
|
Name = "a lady melisande";
|
|
Body = 0x102;
|
|
BaseSoundID = 451;
|
|
|
|
SetStr(400, 1000);
|
|
SetDex(300, 400);
|
|
SetInt(1500, 1700);
|
|
|
|
SetHits(100000);
|
|
|
|
SetDamage(11, 18);
|
|
|
|
SetDamageType(ResistanceType.Physical, 50);
|
|
SetDamageType(ResistanceType.Energy, 50);
|
|
|
|
SetResistance(ResistanceType.Physical, 40, 60);
|
|
SetResistance(ResistanceType.Fire, 40, 50);
|
|
SetResistance(ResistanceType.Cold, 55, 65);
|
|
SetResistance(ResistanceType.Poison, 70, 75);
|
|
SetResistance(ResistanceType.Energy, 70, 80);
|
|
|
|
SetSkill(SkillName.Wrestling, 100, 105);
|
|
SetSkill(SkillName.Tactics, 100, 105);
|
|
SetSkill(SkillName.MagicResist, 120);
|
|
SetSkill(SkillName.Magery, 120);
|
|
SetSkill(SkillName.EvalInt, 120);
|
|
SetSkill(SkillName.Meditation, 120);
|
|
SetSkill(SkillName.Necromancy, 120);
|
|
SetSkill(SkillName.SpiritSpeak, 120);
|
|
|
|
PackResources(8);
|
|
PackTalismans(5);
|
|
|
|
Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerCallback(SpawnSatyrs));
|
|
|
|
Fame = 25000;
|
|
Karma = -25000;
|
|
|
|
VirtualArmor = 50;
|
|
|
|
for (int i = 0; i < Utility.RandomMinMax(0, 1); i++)
|
|
{
|
|
PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist));
|
|
}
|
|
|
|
SetAreaEffect(AreaEffect.AuraOfNausea);
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.SuperBoss, 8);
|
|
AddLoot(LootPack.Parrot, 1);
|
|
}
|
|
|
|
public override void OnDeath(Container c)
|
|
{
|
|
base.OnDeath(c);
|
|
|
|
c.DropItem(new DiseasedBark());
|
|
c.DropItem(new EternallyCorruptTree());
|
|
|
|
int drop = Utility.Random(4, 8);
|
|
|
|
for (int i = 0; i < drop; i++)
|
|
c.DropItem(new MelisandesFermentedWine());
|
|
|
|
if (Utility.RandomDouble() < 0.6)
|
|
c.DropItem(new ParrotItem());
|
|
|
|
if (Utility.RandomDouble() < 0.2225)
|
|
{
|
|
switch ( Utility.Random(3) )
|
|
{
|
|
case 0:
|
|
c.DropItem(new MelisandesHairDye());
|
|
break;
|
|
case 1:
|
|
c.DropItem(new MelisandesCorrodedHatchet());
|
|
break;
|
|
case 2:
|
|
c.DropItem(new AlbinoSquirrelImprisonedInCrystal());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
Mobile combatant = Combatant as Mobile;
|
|
|
|
if (combatant != null)
|
|
{
|
|
if (CanTakeLife(combatant))
|
|
TakeLife(combatant);
|
|
|
|
if (CanSmackTalk())
|
|
SmackTalk();
|
|
}
|
|
}
|
|
|
|
public override void SetLocation(Point3D newLocation, bool isTeleport)
|
|
{
|
|
if (newLocation.Z > -10)
|
|
base.SetLocation(newLocation, isTeleport);
|
|
}
|
|
|
|
public override void OnDamage(int amount, Mobile from, bool willKill)
|
|
{
|
|
if (willKill)
|
|
{
|
|
SpawnHelper(new Reaper(), 6490, 948, 19);
|
|
SpawnHelper(new InsaneDryad(), 6497, 946, 17);
|
|
SpawnHelper(new StoneHarpy(), 6511, 946, 28);
|
|
|
|
Say(1075118); // Noooooo! You shall never defeat me. Even if I should fall, my tree will sustain me and I will rise again.
|
|
}
|
|
|
|
base.OnDamage(amount, from, willKill);
|
|
}
|
|
|
|
public override bool GivesMLMinorArtifact
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override Poison PoisonImmune
|
|
{
|
|
get
|
|
{
|
|
return Poison.Lethal;
|
|
}
|
|
}
|
|
public override int TreasureMapLevel
|
|
{
|
|
get
|
|
{
|
|
return 5;
|
|
}
|
|
}
|
|
|
|
public LadyMelisande(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
|
|
#region Smack Talk
|
|
private DateTime m_NextSmackTalk;
|
|
|
|
public bool CanSmackTalk()
|
|
{
|
|
if (m_NextSmackTalk > DateTime.UtcNow)
|
|
return false;
|
|
|
|
if (Combatant == null)
|
|
return false;
|
|
|
|
return Hits > 0.5 * HitsMax;
|
|
}
|
|
|
|
public void SmackTalk()
|
|
{
|
|
Say(Utility.RandomMinMax(1075102, 1075115)); // Muahahahaha! I'll feast on your flesh.
|
|
|
|
m_NextSmackTalk = DateTime.UtcNow + TimeSpan.FromSeconds(2 + Utility.RandomDouble() * 3);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Take Life
|
|
private DateTime m_NextTakeLife;
|
|
|
|
public bool CanTakeLife(Mobile from)
|
|
{
|
|
if (m_NextTakeLife > DateTime.UtcNow)
|
|
return false;
|
|
|
|
if (!CanBeHarmful(from))
|
|
return false;
|
|
|
|
if (Hits > 0.1 * HitsMax || Hits < 0.025 * HitsMax)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
public void TakeLife(Mobile from)
|
|
{
|
|
Hits += from.Hits / (from.Player ? 2 : 6);
|
|
|
|
FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
|
|
PlaySound(0x1F2);
|
|
|
|
Say(1075117); // Muahahaha! Your life essence is MINE!
|
|
Say(1075120); // An unholy aura surrounds Lady Melisande as her wounds begin to close.
|
|
|
|
m_NextTakeLife = DateTime.UtcNow + TimeSpan.FromSeconds(15 + Utility.RandomDouble() * 45);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Helpers
|
|
public override bool CanSpawnHelpers
|
|
{
|
|
get
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
public override int MaxHelpersWaves
|
|
{
|
|
get
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
public override void SpawnHelpers()
|
|
{
|
|
int count = 4;
|
|
|
|
if (Altar != null)
|
|
{
|
|
count = Math.Min(Altar.Fighters.Count, 4);
|
|
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
Mobile fighter = Altar.Fighters[i];
|
|
|
|
if (CanBeHarmful(fighter))
|
|
{
|
|
EnslavedSatyr satyr = new EnslavedSatyr();
|
|
satyr.FightMode = FightMode.Closest;
|
|
SpawnHelper(satyr, GetSpawnPosition(fighter.Location, fighter.Map, 2));
|
|
|
|
satyr.Combatant = fighter;
|
|
|
|
fighter.SendLocalizedMessage(1075116); // A twisted satyr scrambles onto the branch beside you and attacks!
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < count; i++)
|
|
SpawnHelper(new EnslavedSatyr(), 4);
|
|
}
|
|
}
|
|
|
|
public void SpawnSatyrs()
|
|
{
|
|
SpawnHelper(new EnslavedSatyr(), 6485, 945, 19);
|
|
SpawnHelper(new EnslavedSatyr(), 6486, 948, 22);
|
|
SpawnHelper(new EnslavedSatyr(), 6487, 945, 17);
|
|
SpawnHelper(new EnslavedSatyr(), 6488, 947, 23);
|
|
}
|
|
#endregion
|
|
}
|
|
} |