190 lines
3.8 KiB
C#
190 lines
3.8 KiB
C#
#region References
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using Server.Spells;
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using Server.Spells.First;
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using Server.Spells.Fourth;
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using Server.Spells.Necromancy;
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using Server.Spells.Second;
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#endregion
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namespace Server.Mobiles
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{
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public class NecroMageAI : MageAI
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{
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/*private Mobile m_Animated;
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public Mobile Animated
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{
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get { return m_Animated; }
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set { m_Animated = value; }
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}*/
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public override SkillName CastSkill { get { return SkillName.Magery; } }
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public NecroMageAI(BaseCreature m)
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: base(m)
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{ }
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public override Spell GetRandomDamageSpell()
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{
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if (0.5 > Utility.RandomDouble())
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{
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return base.GetRandomDamageSpell();
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}
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var mana = m_Mobile.Mana;
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var select = 1;
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if (mana >= 29)
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select = 4;
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else if (mana >= 23)
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select = 3;
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else if (mana >= 17)
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select = 2;
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switch (Utility.Random(select))
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{
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case 0:
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return new PainSpikeSpell(m_Mobile, null);
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case 1:
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return new PoisonStrikeSpell(m_Mobile, null);
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case 2:
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return new WitherSpell(m_Mobile, null);
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case 3:
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return new StrangleSpell(m_Mobile, null);
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}
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return null;
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}
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public override Spell GetRandomCurseSpell()
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{
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if (0.5 > Utility.RandomDouble())
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{
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return base.GetRandomCurseSpell();
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}
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var mana = m_Mobile.Mana;
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var select = 1;
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if (mana >= 17)
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select = 4;
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else if (mana >= 13)
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select = 3;
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else if (mana >= 11)
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select = 2;
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switch (Utility.Random(select))
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{
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case 0:
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Spell spell;
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if (CheckCastCorpseSkin(m_Mobile))
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spell = new CorpseSkinSpell(m_Mobile, null);
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else
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spell = new EvilOmenSpell(m_Mobile, null);
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return spell;
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case 1:
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return new EvilOmenSpell(m_Mobile, null);
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case 2:
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return new BloodOathSpell(m_Mobile, null);
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case 3:
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return new MindRotSpell(m_Mobile, null);
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}
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return null;
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}
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public override Spell GetRandomBuffSpell()
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{
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if (0.5 > Utility.RandomDouble())
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{
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return base.GetRandomBuffSpell();
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}
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if (!SmartAI && Utility.RandomBool())
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{
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return new CurseWeaponSpell(m_Mobile, null);
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}
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return GetRandomSummonSpell();
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}
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public override Spell GetRandomSummonSpell()
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{
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if (!m_Mobile.Controlled && !m_Mobile.Summoned && m_Mobile.Mana >= 23)
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{
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return new AnimateDeadSpell(m_Mobile, null);
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}
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return null;
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}
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protected override Spell CheckCastHealingSpell()
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{
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if (m_Mobile.Summoned || m_Mobile.Hits >= m_Mobile.HitsMax)
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return null;
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if (0.1 > Utility.RandomDouble())
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m_Mobile.UseSkill(SkillName.SpiritSpeak);
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else
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return base.CheckCastHealingSpell();
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return null;
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}
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public override bool DoActionGuard()
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{
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if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, false, true))
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{
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if (m_Mobile.Debug)
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m_Mobile.DebugSay("I am going to attack {0}", m_Mobile.FocusMob.Name);
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m_Mobile.Combatant = m_Mobile.FocusMob;
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Action = ActionType.Combat;
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}
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else
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{
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if (m_Mobile.Poisoned)
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{
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new CureSpell(m_Mobile, null).Cast();
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}
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else if (!m_Mobile.Summoned)
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{
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if (ScaleBySkill(HealChance, SkillName.Necromancy) > Utility.RandomDouble() &&
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m_Mobile.Hits < m_Mobile.HitsMax - 30)
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{
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m_Mobile.UseSkill(SkillName.SpiritSpeak);
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}
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else if (ScaleBySkill(HealChance, SkillName.Magery) > Utility.RandomDouble())
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{
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if (m_Mobile.Hits < (m_Mobile.HitsMax - 50))
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{
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if (!new GreaterHealSpell(m_Mobile, null).Cast())
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new HealSpell(m_Mobile, null).Cast();
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}
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else if (m_Mobile.Hits < (m_Mobile.HitsMax - 10))
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{
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new HealSpell(m_Mobile, null).Cast();
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}
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}
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else
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{
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base.DoActionGuard();
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}
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}
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else
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{
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base.DoActionGuard();
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}
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}
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return true;
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}
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public static bool CheckCastCorpseSkin(BaseCreature bc)
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{
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return bc.ColdDamage != 100 && bc.PhysicalDamage != 100;
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}
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}
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} |