41 lines
941 B
C#
41 lines
941 B
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven
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{
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public class UzeraanTurmoilHorn : HornOfRetreat
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{
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[Constructable]
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public UzeraanTurmoilHorn()
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{
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this.DestLoc = new Point3D(3597, 2582, 0);
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this.DestMap = Map.Trammel;
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}
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public UzeraanTurmoilHorn(Serial serial)
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: base(serial)
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{
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}
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public override bool ValidateUse(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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return (pm != null && pm.Quest is UzeraanTurmoilQuest);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |