51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Haven
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{
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public class SchmendrickScrollOfPower : QuestItem
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{
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public SchmendrickScrollOfPower()
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: base(0xE34)
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{
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this.Weight = 1.0;
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this.Hue = 0x34D;
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}
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public SchmendrickScrollOfPower(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1049118;
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}
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}// a scroll with ancient markings
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public override bool CanDrop(PlayerMobile player)
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{
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UzeraanTurmoilQuest qs = player.Quest as UzeraanTurmoilQuest;
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if (qs == null)
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return true;
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return !qs.IsObjectiveInProgress(typeof(ReturnScrollOfPowerObjective));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |