108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Engines.Quests.Hag
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{
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public class HagApprenticeCorpse : Corpse
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{
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[Constructable]
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public HagApprenticeCorpse()
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: base(GetOwner(), GetEquipment())
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{
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this.Direction = Direction.South;
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foreach (Item item in this.EquipItems)
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{
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this.DropItem(item);
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}
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}
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public HagApprenticeCorpse(Serial serial)
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: base(serial)
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add("a charred corpse");
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}
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public override void OnSingleClick(Mobile from)
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{
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int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
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from.Send(new AsciiMessage(this.Serial, this.ItemID, MessageType.Label, hue, 3, "", "a charred corpse"));
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}
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public override void Open(Mobile from, bool checkSelfLoot)
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{
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if (!from.InRange(this.GetWorldLocation(), 2))
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return;
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PlayerMobile player = from as PlayerMobile;
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if (player != null)
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{
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QuestSystem qs = player.Quest;
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if (qs is WitchApprenticeQuest)
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{
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FindApprenticeObjective obj = qs.FindObjective(typeof(FindApprenticeObjective)) as FindApprenticeObjective;
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if (obj != null && !obj.Completed)
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{
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if (obj.Corpse == this)
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{
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obj.Complete();
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this.Delete();
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}
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else
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{
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this.SendLocalizedMessageTo(from, 1055047); // You examine the corpse, but it doesn't fit the description of the particular apprentice the Hag tasked you with finding.
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}
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return;
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}
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}
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}
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this.SendLocalizedMessageTo(from, 1055048); // You examine the corpse, but find nothing of interest.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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private static Mobile GetOwner()
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{
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Mobile apprentice = new Mobile();
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apprentice.Hue = Utility.RandomSkinHue();
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apprentice.Female = false;
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apprentice.Body = 0x190;
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apprentice.Delete();
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return apprentice;
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}
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private static List<Item> GetEquipment()
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{
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return new List<Item>();
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}
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}
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} |