82 lines
2.2 KiB
C#
82 lines
2.2 KiB
C#
using System;
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using Server.Mobiles;
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namespace Server.Engines.Quests.Ninja
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{
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public class GuardianBarrier : Item
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{
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[Constructable]
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public GuardianBarrier()
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: base(0x3967)
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{
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this.Movable = false;
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this.Visible = false;
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}
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public GuardianBarrier(Serial serial)
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: base(serial)
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{
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}
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public override bool OnMoveOver(Mobile m)
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{
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if (m.IsStaff())
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return true;
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// If the mobile is to the north of the barrier, allow him to pass
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if (this.Y >= m.Y)
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return true;
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if (m is BaseCreature)
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{
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Mobile master = ((BaseCreature)m).GetMaster();
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// Allow creatures to cross from the south to the north only if their master is near to the north
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if (master != null && this.Y >= master.Y && master.InRange(this, 4))
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return true;
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else
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return false;
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}
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PlayerMobile pm = m as PlayerMobile;
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if (pm != null)
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{
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EminosUndertakingQuest qs = pm.Quest as EminosUndertakingQuest;
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if (qs != null)
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{
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SneakPastGuardiansObjective obj = qs.FindObjective(typeof(SneakPastGuardiansObjective)) as SneakPastGuardiansObjective;
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if (obj != null)
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{
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if (m.Hidden)
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return true; // Hidden ninjas can pass
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if (!obj.TaughtHowToUseSkills)
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{
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obj.TaughtHowToUseSkills = true;
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qs.AddConversation(new NeedToHideConversation());
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}
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}
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}
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}
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return false;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |