44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class BagOfJewels : Item
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{
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public override int LabelNumber { get { return 1075307; } } // Bag of Jewels
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public override bool HiddenQuestItemHue { get { return true; } }
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[Constructable]
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public BagOfJewels()
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: base(0xE76)
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{
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LootType = LootType.Blessed;
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Weight = 2.0;
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Hue = 155;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1075453); // Contents: 30 jewels
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}
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public BagOfJewels(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |