153 lines
4.7 KiB
C#
153 lines
4.7 KiB
C#
using System;
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using Server.Targeting;
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namespace Server.Items
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{
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public class PileOfGlacialSnow : Item
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{
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[Constructable]
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public PileOfGlacialSnow()
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: base(0x913)
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{
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this.Hue = 0x480;
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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public PileOfGlacialSnow(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070874;
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}
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}// a Pile of Glacial Snow
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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this.LabelTo(from, 1070880); // Winter 2004
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1070880); // Winter 2004
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!this.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
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}
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else if (from.Mounted)
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from.SendLocalizedMessage(1010097); // You cannot use this while mounted.
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else if (from.CanBeginAction(typeof(SnowPile)))
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{
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from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball...
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from.Target = new SnowTarget(from, this);
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}
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else
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{
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from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying.
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}
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}
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private class InternalTimer : Timer
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{
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private readonly Mobile m_From;
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public InternalTimer(Mobile from)
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: base(TimeSpan.FromSeconds(5.0))
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{
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this.m_From = from;
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}
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protected override void OnTick()
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{
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this.m_From.EndAction(typeof(SnowPile));
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}
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}
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private class SnowTarget : Target
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{
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private readonly Mobile m_Thrower;
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private readonly Item m_Snow;
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public SnowTarget(Mobile thrower, Item snow)
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: base(10, false, TargetFlags.None)
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{
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this.m_Thrower = thrower;
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this.m_Snow = snow;
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}
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protected override void OnTarget(Mobile from, object target)
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{
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if (target == from)
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{
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from.SendLocalizedMessage(1005576); // You can't throw this at yourself.
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}
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else if (target is Mobile)
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{
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Mobile targ = (Mobile)target;
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Container pack = targ.Backpack;
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if (pack != null && pack.FindItemByType(new Type[] { typeof(SnowPile), typeof(PileOfGlacialSnow) }) != null)
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{
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if (from.BeginAction(typeof(SnowPile)))
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{
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new InternalTimer(from).Start();
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from.PlaySound(0x145);
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from.Animate(9, 1, 1, true, false, 0);
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targ.SendLocalizedMessage(1010572); // You have just been hit by a snowball!
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from.SendLocalizedMessage(1010573); // You throw the snowball and hit the target!
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Effects.SendMovingEffect(from, targ, 0x36E4, 7, 0, false, true, 0x47F, 0);
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}
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else
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{
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from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying.
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}
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}
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else
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{
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from.SendLocalizedMessage(1005577); // You can only throw a snowball at something that can throw one back.
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}
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}
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else
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{
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from.SendLocalizedMessage(1005577); // You can only throw a snowball at something that can throw one back.
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}
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}
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}
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}
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}
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