112 lines
2.8 KiB
C#
112 lines
2.8 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x236E, 0x2371)]
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public class LightOfTheWinterSolstice : Item
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{
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private static readonly string[] m_StaffNames = new string[]
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{
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"Aenima",
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"Alkiser",
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"ASayre",
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"David",
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"Krrios",
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"Mark",
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"Merlin",
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"Merlix", //LordMerlix
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"Phantom",
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"Phenos",
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"psz",
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"Ryan",
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"Quantos",
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"Outkast", //TheOutkastDev
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"V", //Admin_V
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"Zippy"
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};
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private string m_Dipper;
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[Constructable]
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public LightOfTheWinterSolstice()
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: this(m_StaffNames[Utility.Random(m_StaffNames.Length)])
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{
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}
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[Constructable]
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public LightOfTheWinterSolstice(string dipper)
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: base(0x236E)
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{
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this.m_Dipper = dipper;
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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this.Light = LightType.Circle300;
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this.Hue = Utility.RandomDyedHue();
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}
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public LightOfTheWinterSolstice(Serial serial)
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: base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Dipper
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{
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get
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{
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return this.m_Dipper;
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}
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set
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{
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this.m_Dipper = value;
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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this.LabelTo(from, 1070881, this.m_Dipper); // Hand Dipped by ~1_name~
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this.LabelTo(from, 1070880); // Winter 2004
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1070881, this.m_Dipper); // Hand Dipped by ~1_name~
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list.Add(1070880); // Winter 2004
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((string)this.m_Dipper);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_Dipper = reader.ReadString();
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break;
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}
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case 0:
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{
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this.m_Dipper = m_StaffNames[Utility.Random(m_StaffNames.Length)];
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break;
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}
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}
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if (this.m_Dipper != null)
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this.m_Dipper = String.Intern(this.m_Dipper);
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}
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}
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} |