101 lines
2.3 KiB
C#
101 lines
2.3 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xA33B, 0xA33C)]
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public class AncientWeapon1 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon1()
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: base(0xA33B)
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{
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}
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public AncientWeapon1(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xA33D, 0xA33E)]
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public class AncientWeapon2 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon2()
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: base(0xA33D)
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{
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}
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public AncientWeapon2(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xA33F, 0xA340)]
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public class AncientWeapon3 : Item
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1125811; } } // ancient weapon
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[Constructable]
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public AncientWeapon3()
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: base(0xA33F)
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{
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}
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public AncientWeapon3(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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