169 lines
4.9 KiB
C#
169 lines
4.9 KiB
C#
using System;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class HolidayTreeDeed : Item
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{
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[Constructable]
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public HolidayTreeDeed()
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: base(0x14F0)
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{
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this.Hue = 0x488;
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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public HolidayTreeDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041116;
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}
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}// a deed for a holiday tree
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.LootType = LootType.Blessed;
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}
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public bool ValidatePlacement(Mobile from, Point3D loc)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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return true;
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if (!from.InRange(this.GetWorldLocation(), 1))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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return false;
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}
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if (DateTime.UtcNow.Month != 12)
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{
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from.SendLocalizedMessage(1005700); // You will have to wait till next December to put your tree back up for display.
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return false;
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}
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Map map = from.Map;
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if (map == null)
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return false;
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BaseHouse house = BaseHouse.FindHouseAt(loc, map, 20);
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if (house == null || !house.IsFriend(from))
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{
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from.SendLocalizedMessage(1005701); // The holiday tree can only be placed in your house.
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return false;
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}
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if (!map.CanFit(loc, 20))
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{
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from.SendLocalizedMessage(500269); // You cannot build that there.
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return false;
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}
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return true;
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}
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public void BeginPlace(Mobile from, HolidayTreeType type)
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{
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from.BeginTarget(-1, true, TargetFlags.None, new TargetStateCallback(Placement_OnTarget), type);
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}
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public void Placement_OnTarget(Mobile from, object targeted, object state)
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{
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IPoint3D p = targeted as IPoint3D;
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if (p == null)
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return;
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Point3D loc = new Point3D(p);
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if (p is StaticTarget)
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loc.Z -= TileData.ItemTable[((StaticTarget)p).ItemID].CalcHeight; /* NOTE: OSI does not properly normalize Z positioning here.
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* A side affect is that you can only place on floors (due to the CanFit call).
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* That functionality may be desired. And so, it's included in this script.
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*/
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if (this.ValidatePlacement(from, loc))
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this.EndPlace(from, (HolidayTreeType)state, loc);
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}
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public void EndPlace(Mobile from, HolidayTreeType type, Point3D loc)
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{
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this.Delete();
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HolidayTree tree = new HolidayTree(from, type, loc);
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BaseHouse house = BaseHouse.FindHouseAt(tree);
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if (house != null)
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house.Addons[tree] = from;
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}
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public override void OnDoubleClick(Mobile from)
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{
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from.CloseGump(typeof(HolidayTreeChoiceGump));
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from.SendGump(new HolidayTreeChoiceGump(from, this));
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}
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}
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public class HolidayTreeChoiceGump : Gump
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{
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private readonly Mobile m_From;
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private readonly HolidayTreeDeed m_Deed;
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public HolidayTreeChoiceGump(Mobile from, HolidayTreeDeed deed)
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: base(200, 200)
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{
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this.m_From = from;
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this.m_Deed = deed;
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this.AddPage(0);
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this.AddBackground(0, 0, 220, 120, 5054);
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this.AddBackground(10, 10, 200, 100, 3000);
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this.AddButton(20, 35, 4005, 4007, 1, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 35, 145, 25, 1018322, false, false); // Classic
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this.AddButton(20, 65, 4005, 4007, 2, GumpButtonType.Reply, 0);
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this.AddHtmlLocalized(55, 65, 145, 25, 1018321, false, false); // Modern
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Deed.Deleted)
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return;
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switch ( info.ButtonID )
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{
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case 1:
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{
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this.m_Deed.BeginPlace(this.m_From, HolidayTreeType.Classic);
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break;
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}
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case 2:
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{
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this.m_Deed.BeginPlace(this.m_From, HolidayTreeType.Modern);
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break;
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}
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}
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}
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}
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} |