1537 lines
35 KiB
C#
1537 lines
35 KiB
C#
using System;
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namespace Server.Items
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{
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public enum LesserPigmentType
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{
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None,
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PaleOrange,
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FreshRose,
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ChaosBlue,
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Silver,
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NobleGold,
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LightGreen,
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PaleBlue,
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FreshPlum,
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DeepBrown,
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BurntBrown
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}
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public class AncientFarmersKasa : Kasa
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public AncientFarmersKasa()
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: base()
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{
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Attributes.BonusStr = 5;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 5;
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 5.0);
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}
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public AncientFarmersKasa(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070922;
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}
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}// Ancient Farmer's Kasa
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public override int BaseColdResistance
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{
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get
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{
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return 19;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)2);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version <= 1)
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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if (version == 0)
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 5.0);
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}
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}
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public class AncientSamuraiDo : PlateDo
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public AncientSamuraiDo()
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: base()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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SkillBonuses.SetValues(0, SkillName.Parry, 10.0);
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}
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public AncientSamuraiDo(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070926;
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}
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}// Ancient Samurai Do
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public override int BasePhysicalResistance
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{
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get
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{
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return 15;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 12;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 10;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 8;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ArmsOfTacticalExcellence : LeatherHiroSode
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public ArmsOfTacticalExcellence()
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: base()
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{
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Attributes.BonusDex = 5;
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SkillBonuses.SetValues(0, SkillName.Tactics, 12.0);
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}
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public ArmsOfTacticalExcellence(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070921;
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}
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}// Arms of Tactical Excellence
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public override int BaseFireResistance
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{
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get
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{
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return 9;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 13;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 8;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BlackLotusHood : ClothNinjaHood
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BlackLotusHood()
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: base()
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{
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Attributes.LowerManaCost = 6;
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Attributes.AttackChance = 6;
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ClothingAttributes.SelfRepair = 5;
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}
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public BlackLotusHood(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070919;
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}
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}// Black Lotus Hood
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public override int BasePhysicalResistance
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{
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get
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{
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return 0;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 15;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 11;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0)
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{
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MaxHitPoints = 255;
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HitPoints = 255;
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}
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}
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}
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public class DaimyosHelm : PlateBattleKabuto
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DaimyosHelm()
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: base()
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{
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ArmorAttributes.LowerStatReq = 100;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 10;
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}
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public DaimyosHelm(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070920;
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}
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}// Daimyo's Helm
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public override int BaseColdResistance
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{
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get
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{
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return 10;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DemonForks : Sai
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DemonForks()
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: base()
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{
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WeaponAttributes.ResistFireBonus = 10;
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WeaponAttributes.ResistPoisonBonus = 10;
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Attributes.ReflectPhysical = 10;
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Attributes.WeaponDamage = 35;
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Attributes.DefendChance = 10;
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}
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public DemonForks(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070917;
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}
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}// Demon Forks
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DragonNunchaku : Nunchaku
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DragonNunchaku()
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: base()
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{
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WeaponAttributes.ResistFireBonus = 5;
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WeaponAttributes.SelfRepair = 3;
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WeaponAttributes.HitFireball = 50;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public DragonNunchaku(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070914;
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}
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}// Dragon Nunchaku
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Exiler : Tetsubo
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public Exiler()
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: base()
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{
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WeaponAttributes.HitDispel = 33;
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Slayer = SlayerName.Exorcism;
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Attributes.WeaponDamage = 40;
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Attributes.WeaponSpeed = 20;
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}
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public Exiler(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1070913;
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}
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}// Exiler
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GlovesOfTheSun : LeatherNinjaMitts
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public GlovesOfTheSun()
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: base()
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|
{
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Attributes.RegenHits = 2;
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Attributes.NightSight = 1;
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Attributes.LowerManaCost = 5;
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Attributes.LowerRegCost = 18;
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}
|
|
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public GlovesOfTheSun(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
|
|
{
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return 1070924;
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}
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}// Gloves of the Sun
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public override int BaseFireResistance
|
|
{
|
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get
|
|
{
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return 24;
|
|
}
|
|
}
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class HanzosBow : Yumi
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public HanzosBow()
|
|
: base()
|
|
{
|
|
WeaponAttributes.HitLeechHits = 40;
|
|
WeaponAttributes.SelfRepair = 3;
|
|
|
|
Attributes.WeaponDamage = 50;
|
|
|
|
SkillBonuses.SetValues(0, SkillName.Ninjitsu, 10);
|
|
}
|
|
|
|
public HanzosBow(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070918;
|
|
}
|
|
}// Hanzo's Bow
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LegsOfStability : PlateSuneate
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public LegsOfStability()
|
|
: base()
|
|
{
|
|
Attributes.BonusStam = 5;
|
|
|
|
ArmorAttributes.SelfRepair = 3;
|
|
ArmorAttributes.LowerStatReq = 100;
|
|
ArmorAttributes.MageArmor = 1;
|
|
}
|
|
|
|
public LegsOfStability(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070925;
|
|
}
|
|
}// Legs of Stability
|
|
public override int BasePhysicalResistance
|
|
{
|
|
get
|
|
{
|
|
return 20;
|
|
}
|
|
}
|
|
public override int BasePoisonResistance
|
|
{
|
|
get
|
|
{
|
|
return 18;
|
|
}
|
|
}
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class PeasantsBokuto : Bokuto
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public PeasantsBokuto()
|
|
: base()
|
|
{
|
|
WeaponAttributes.SelfRepair = 3;
|
|
WeaponAttributes.HitLowerDefend = 30;
|
|
|
|
Attributes.WeaponDamage = 35;
|
|
Attributes.WeaponSpeed = 10;
|
|
Slayer = SlayerName.SnakesBane;
|
|
}
|
|
|
|
public PeasantsBokuto(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070912;
|
|
}
|
|
}// Peasant's Bokuto
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class PilferedDancerFans : Tessen
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public PilferedDancerFans()
|
|
: base()
|
|
{
|
|
Attributes.WeaponDamage = 20;
|
|
Attributes.WeaponSpeed = 20;
|
|
Attributes.CastRecovery = 2;
|
|
Attributes.DefendChance = 5;
|
|
Attributes.SpellChanneling = 1;
|
|
}
|
|
|
|
public PilferedDancerFans(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070916;
|
|
}
|
|
}// Pilfered Dancer Fans
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TheDestroyer : NoDachi
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public TheDestroyer()
|
|
: base()
|
|
{
|
|
WeaponAttributes.HitLeechStam = 40;
|
|
|
|
Attributes.BonusStr = 6;
|
|
Attributes.AttackChance = 10;
|
|
Attributes.WeaponDamage = 50;
|
|
}
|
|
|
|
public TheDestroyer(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070915;
|
|
}
|
|
}// The Destroyer
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class TomeOfEnlightenment : Spellbook
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public TomeOfEnlightenment()
|
|
: base()
|
|
{
|
|
LootType = LootType.Regular;
|
|
Hue = 0x455;
|
|
|
|
Attributes.BonusInt = 5;
|
|
Attributes.SpellDamage = 10;
|
|
Attributes.CastSpeed = 1;
|
|
}
|
|
|
|
public TomeOfEnlightenment(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070934;
|
|
}
|
|
}// Tome of Enlightenment
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class LeurociansMempoOfFortune : LeatherMempo
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public LeurociansMempoOfFortune()
|
|
: base()
|
|
{
|
|
LootType = LootType.Regular;
|
|
Hue = 0x501;
|
|
|
|
Attributes.Luck = 300;
|
|
Attributes.RegenMana = 1;
|
|
}
|
|
|
|
public LeurociansMempoOfFortune(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1071460;
|
|
}
|
|
}// Leurocian's mempo of fortune
|
|
public override int BasePhysicalResistance
|
|
{
|
|
get
|
|
{
|
|
return 15;
|
|
}
|
|
}
|
|
public override int BaseFireResistance
|
|
{
|
|
get
|
|
{
|
|
return 10;
|
|
}
|
|
}
|
|
public override int BaseColdResistance
|
|
{
|
|
get
|
|
{
|
|
return 10;
|
|
}
|
|
}
|
|
public override int BasePoisonResistance
|
|
{
|
|
get
|
|
{
|
|
return 10;
|
|
}
|
|
}
|
|
public override int BaseEnergyResistance
|
|
{
|
|
get
|
|
{
|
|
return 15;
|
|
}
|
|
}
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
//Non weapon/armor ones:
|
|
public class AncientUrn : Item
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
private static readonly string[] m_Names = new string[]
|
|
{
|
|
"Akira",
|
|
"Avaniaga",
|
|
"Aya",
|
|
"Chie",
|
|
"Emiko",
|
|
"Fumiyo",
|
|
"Gennai",
|
|
"Gennosuke",
|
|
"Genjo",
|
|
"Hamato",
|
|
"Harumi",
|
|
"Ikuyo",
|
|
"Juri",
|
|
"Kaori",
|
|
"Kaoru",
|
|
"Kiyomori",
|
|
"Mayako",
|
|
"Motoki",
|
|
"Musashi",
|
|
"Nami",
|
|
"Nobukazu",
|
|
"Roku",
|
|
"Romi",
|
|
"Ryo",
|
|
"Sanzo",
|
|
"Sakamae",
|
|
"Satoshi",
|
|
"Takamori",
|
|
"Takuro",
|
|
"Teruyo",
|
|
"Toshiro",
|
|
"Yago",
|
|
"Yeijiro",
|
|
"Yoshi",
|
|
"Zeshin"
|
|
};
|
|
private string m_UrnName;
|
|
[Constructable]
|
|
public AncientUrn(string urnName)
|
|
: base(0x241D)
|
|
{
|
|
m_UrnName = urnName;
|
|
Weight = 1.0;
|
|
}
|
|
|
|
[Constructable]
|
|
public AncientUrn()
|
|
: this(m_Names[Utility.Random(m_Names.Length)])
|
|
{
|
|
}
|
|
|
|
public AncientUrn(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public static string[] Names
|
|
{
|
|
get
|
|
{
|
|
return m_Names;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string UrnName
|
|
{
|
|
get
|
|
{
|
|
return m_UrnName;
|
|
}
|
|
set
|
|
{
|
|
m_UrnName = value;
|
|
}
|
|
}
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1071014;
|
|
}
|
|
}// Ancient Urn
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
writer.Write(m_UrnName);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
m_UrnName = reader.ReadString();
|
|
|
|
Utility.Intern(ref m_UrnName);
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
list.Add(1070935, m_UrnName); // Ancient Urn of ~1_name~
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
LabelTo(from, 1070935, m_UrnName); // Ancient Urn of ~1_name~
|
|
}
|
|
}
|
|
|
|
public class HonorableSwords : Item
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
private string m_SwordsName;
|
|
[Constructable]
|
|
public HonorableSwords(string swordsName)
|
|
: base(0x2853)
|
|
{
|
|
m_SwordsName = swordsName;
|
|
|
|
Weight = 5.0;
|
|
}
|
|
|
|
[Constructable]
|
|
public HonorableSwords()
|
|
: this(AncientUrn.Names[Utility.Random(AncientUrn.Names.Length)])
|
|
{
|
|
}
|
|
|
|
public HonorableSwords(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public string SwordsName
|
|
{
|
|
get
|
|
{
|
|
return m_SwordsName;
|
|
}
|
|
set
|
|
{
|
|
m_SwordsName = value;
|
|
}
|
|
}
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1071015;
|
|
}
|
|
}// Honorable Swords
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
writer.Write(m_SwordsName);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
m_SwordsName = reader.ReadString();
|
|
|
|
Utility.Intern(ref m_SwordsName);
|
|
}
|
|
|
|
public override void AddNameProperty(ObjectPropertyList list)
|
|
{
|
|
list.Add(1070936, m_SwordsName); // Honorable Swords of ~1_name~
|
|
}
|
|
|
|
public override void OnSingleClick(Mobile from)
|
|
{
|
|
LabelTo(from, 1070936, m_SwordsName); // Honorable Swords of ~1_name~
|
|
}
|
|
}
|
|
|
|
[Furniture]
|
|
[Flipable(0x2811, 0x2812)]
|
|
public class ChestOfHeirlooms : LockableContainer
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public ChestOfHeirlooms()
|
|
: base(0x2811)
|
|
{
|
|
Locked = true;
|
|
LockLevel = 95;
|
|
MaxLockLevel = 140;
|
|
RequiredSkill = 95;
|
|
|
|
TrapType = TrapType.ExplosionTrap;
|
|
TrapLevel = 10;
|
|
TrapPower = 100;
|
|
|
|
GumpID = 0x10B;
|
|
|
|
for (int i = 0; i < 10; ++i)
|
|
{
|
|
Item item = Loot.ChestOfHeirloomsContains();
|
|
|
|
int attributeCount = Utility.RandomMinMax(1, 5);
|
|
int min = 20;
|
|
int max = 80;
|
|
|
|
if (item is BaseWeapon)
|
|
{
|
|
BaseWeapon weapon = (BaseWeapon)item;
|
|
|
|
if (Core.AOS)
|
|
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
|
|
else
|
|
{
|
|
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
|
|
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
|
|
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
|
|
}
|
|
}
|
|
else if (item is BaseArmor)
|
|
{
|
|
BaseArmor armor = (BaseArmor)item;
|
|
|
|
if (Core.AOS)
|
|
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
|
|
else
|
|
{
|
|
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
|
|
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
|
|
}
|
|
}
|
|
else if (item is BaseHat && Core.AOS)
|
|
BaseRunicTool.ApplyAttributesTo((BaseHat)item, attributeCount, min, max);
|
|
else if (item is BaseJewel && Core.AOS)
|
|
BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
|
|
|
|
DropItem(item);
|
|
}
|
|
}
|
|
|
|
public ChestOfHeirlooms(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070937;
|
|
}
|
|
}// Chest of heirlooms
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
|
|
public class FluteOfRenewal : BambooFlute
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public FluteOfRenewal()
|
|
: base()
|
|
{
|
|
Slayer = SlayerGroup.RandomSuperSlayerAOS();
|
|
|
|
ReplenishesCharges = true;
|
|
}
|
|
|
|
public FluteOfRenewal(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070927;
|
|
}
|
|
}// Flute of Renewal
|
|
public override int InitMinUses
|
|
{
|
|
get
|
|
{
|
|
return 300;
|
|
}
|
|
}
|
|
public override int InitMaxUses
|
|
{
|
|
get
|
|
{
|
|
return 300;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)1); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
if (version == 0 && Slayer == SlayerName.Fey)
|
|
Slayer = SlayerGroup.Groups[Utility.Random(SlayerGroup.Groups.Length - 1)].Super.Name;
|
|
}
|
|
}
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|
|
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public class LesserPigmentsOfTokuno : BasePigmentsOfTokuno
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
private static readonly int[][] m_Table = new int[][]
|
|
{
|
|
// Hue, Label
|
|
new int[] { /*PigmentType.None,*/ 0, -1 },
|
|
new int[] { /*PigmentType.PaleOrange,*/ 0x02E, 1071458 },
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|
new int[] { /*PigmentType.FreshRose,*/ 0x4B9, 1071455 },
|
|
new int[] { /*PigmentType.ChaosBlue,*/ 0x005, 1071459 },
|
|
new int[] { /*PigmentType.Silver,*/ 0x3E9, 1071451 },
|
|
new int[] { /*PigmentType.NobleGold,*/ 0x227, 1071457 },
|
|
new int[] { /*PigmentType.LightGreen,*/ 0x1C8, 1071454 },
|
|
new int[] { /*PigmentType.PaleBlue,*/ 0x24F, 1071456 },
|
|
new int[] { /*PigmentType.FreshPlum,*/ 0x145, 1071450 },
|
|
new int[] { /*PigmentType.DeepBrown,*/ 0x3F0, 1071452 },
|
|
new int[] { /*PigmentType.BurntBrown,*/ 0x41A, 1071453 }
|
|
};
|
|
private LesserPigmentType m_Type;
|
|
[Constructable]
|
|
public LesserPigmentsOfTokuno()
|
|
: this((LesserPigmentType)Utility.Random(0, 11))
|
|
{
|
|
}
|
|
|
|
[Constructable]
|
|
public LesserPigmentsOfTokuno(LesserPigmentType type)
|
|
: base(1)
|
|
{
|
|
Weight = 1.0;
|
|
Type = type;
|
|
}
|
|
|
|
public LesserPigmentsOfTokuno(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public LesserPigmentType Type
|
|
{
|
|
get
|
|
{
|
|
return m_Type;
|
|
}
|
|
set
|
|
{
|
|
m_Type = value;
|
|
|
|
int v = (int)m_Type;
|
|
|
|
if (v >= 0 && v < m_Table.Length)
|
|
{
|
|
Hue = m_Table[v][0];
|
|
Label = m_Table[v][1];
|
|
}
|
|
else
|
|
{
|
|
Hue = 0;
|
|
Label = -1;
|
|
}
|
|
}
|
|
}
|
|
public static int[] GetInfo(LesserPigmentType type)
|
|
{
|
|
int v = (int)type;
|
|
|
|
if (v < 0 || v >= m_Table.Length)
|
|
v = 0;
|
|
|
|
return m_Table[v];
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)1);
|
|
|
|
writer.WriteEncodedInt((int)m_Type);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = (InheritsItem ? 0 : reader.ReadInt()); // Required for BasePigmentsOfTokuno insertion
|
|
|
|
switch ( version )
|
|
{
|
|
case 1:
|
|
Type = (LesserPigmentType)reader.ReadEncodedInt();
|
|
break;
|
|
case 0:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class MetalPigmentsOfTokuno : BasePigmentsOfTokuno
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public MetalPigmentsOfTokuno()
|
|
: base(1)
|
|
{
|
|
RandomHue();
|
|
Label = -1;
|
|
}
|
|
|
|
public MetalPigmentsOfTokuno(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public void RandomHue()
|
|
{
|
|
int a = Utility.Random(0, 30);
|
|
if (a != 0)
|
|
Hue = a + 0x960;
|
|
else
|
|
Hue = 0;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = (InheritsItem ? 0 : reader.ReadInt()); // Required for BasePigmentsOfTokuno insertion
|
|
}
|
|
}
|
|
} |