78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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public class TheDryadBow : Bow
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{
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public override bool IsArtifact { get { return true; } }
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private static readonly SkillName[] m_PossibleBonusSkills = new SkillName[]
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{
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SkillName.Archery,
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SkillName.Healing,
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SkillName.MagicResist,
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SkillName.Peacemaking,
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SkillName.Chivalry,
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SkillName.Ninjitsu
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};
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[Constructable]
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public TheDryadBow()
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{
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Hue = 0x48F;
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SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random(4) == 0 ? 10.0 : 5.0));
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WeaponAttributes.SelfRepair = 5;
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Attributes.WeaponSpeed = 50;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistPoisonBonus = 15;
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}
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public TheDryadBow(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061090;
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}
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}// The Dryad Bow
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public override int ArtifactRarity
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{
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get
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{
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return 11;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version < 1)
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this.SkillBonuses.SetValues(0, m_PossibleBonusSkills[Utility.Random(m_PossibleBonusSkills.Length)], (Utility.Random(4) == 0 ? 10.0 : 5.0));
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}
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}
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} |