67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class PixieSwatter : Scepter
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public PixieSwatter()
|
|
{
|
|
Hue = 0x8A;
|
|
WeaponAttributes.HitPoisonArea = 75;
|
|
Attributes.WeaponSpeed = 30;
|
|
WeaponAttributes.UseBestSkill = 1;
|
|
WeaponAttributes.ResistFireBonus = 12;
|
|
WeaponAttributes.ResistEnergyBonus = 12;
|
|
Slayer = SlayerName.Fey;
|
|
}
|
|
|
|
public PixieSwatter(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1070854;
|
|
}
|
|
}// Pixie Swatter
|
|
public override int InitMinHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override int InitMaxHits
|
|
{
|
|
get
|
|
{
|
|
return 255;
|
|
}
|
|
}
|
|
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
|
|
{
|
|
fire = 100;
|
|
|
|
cold = pois = phys = nrgy = chaos = direct = 0;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.Write((int)0);
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |