50 lines
1.2 KiB
C#
50 lines
1.2 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class PhantomStaff : WildStaff
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public PhantomStaff()
|
|
{
|
|
Hue = 0x1;
|
|
Attributes.RegenHits = 2;
|
|
Attributes.NightSight = 1;
|
|
Attributes.WeaponSpeed = 20;
|
|
Attributes.WeaponDamage = 60;
|
|
}
|
|
|
|
public PhantomStaff(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1072919;
|
|
}
|
|
}// Phantom Staff
|
|
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
|
|
{
|
|
phys = fire = nrgy = chaos = direct = 0;
|
|
cold = pois = 50;
|
|
}
|
|
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
} |