63 lines
1.4 KiB
C#
63 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class LightInTheVoid : GargishTalwar
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1113521; } } // Light in the Void
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[Constructable]
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public LightInTheVoid()
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{
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Slayer = SlayerName.Silver;
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WeaponAttributes.HitLightning = 45;
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WeaponAttributes.HitLowerDefend = 30;
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Attributes.BonusStr = 8;
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Attributes.AttackChance = 10;
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Attributes.CastSpeed = 1;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 35;
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Hue = 1072; //Hue not exact
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}
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public LightInTheVoid(Serial serial)
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: base(serial)
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{
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}
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public override int ArtifactRarity
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{
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get
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{
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return 5;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |