56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class DemonHuntersStandard : Spear
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1113864; } } // Demon Hunter's Standard
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[Constructable]
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public DemonHuntersStandard()
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{
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Hue = 1377;
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Attributes.CastSpeed = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.HitLeechStam = 50;
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WeaponAttributes.HitLightning = 40;
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WeaponAttributes.HitLowerDefend = 30;
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Slayer = SlayerName.Exorcism;
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}
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public DemonHuntersStandard(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |