75 lines
1.8 KiB
C#
75 lines
1.8 KiB
C#
using System;
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namespace Server.Items
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{
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public class BraveKnightOfTheBritannia : Katana
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BraveKnightOfTheBritannia()
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{
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Hue = 0x47e;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.HitLeechStam = 48;
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WeaponAttributes.HitHarm = 26;
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WeaponAttributes.HitLeechHits = 22;
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}
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public BraveKnightOfTheBritannia(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1094909;
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}
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}// Brave Knight of The Britannia [Replica]
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public override int InitMinHits
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{
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get
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{
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return 150;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 150;
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}
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}
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public override bool CanFortify
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{
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get
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{
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return false;
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}
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = chaos = direct = 0;
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fire = 40;
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cold = 30;
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pois = 10;
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nrgy = 20;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |