42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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namespace Server.Items
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{
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public class AbyssReaver : Cyclone
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1112694; } } // Abyss Reaver
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[Constructable]
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public AbyssReaver()
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{
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SkillBonuses.SetValues(0, SkillName.Throwing, Utility.RandomMinMax(5, 10));
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Attributes.WeaponDamage = Utility.RandomMinMax(25, 35);
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Slayer = SlayerName.Exorcism;
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}
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public AbyssReaver(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = InheritsItem ? 1 : reader.ReadInt();
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if (version == 0)
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{
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Attributes.AttackChance = 0;
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Attributes.WeaponSpeed = 0;
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}
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}
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}
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}
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