51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public class ResilientBracer : GoldBracelet
|
|
{
|
|
public override bool IsArtifact { get { return true; } }
|
|
[Constructable]
|
|
public ResilientBracer()
|
|
{
|
|
Hue = 0x488;
|
|
SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);
|
|
Attributes.BonusHits = 5;
|
|
Attributes.RegenHits = 2;
|
|
Attributes.DefendChance = 10;
|
|
}
|
|
|
|
public ResilientBracer(Serial serial)
|
|
: base(serial)
|
|
{
|
|
}
|
|
|
|
public override int LabelNumber
|
|
{
|
|
get
|
|
{
|
|
return 1072933;
|
|
}
|
|
}// Resillient Bracer
|
|
public override int PhysicalResistance
|
|
{
|
|
get
|
|
{
|
|
return 20;
|
|
}
|
|
}
|
|
public override void Serialize(GenericWriter writer)
|
|
{
|
|
base.Serialize(writer);
|
|
|
|
writer.WriteEncodedInt(0); // version
|
|
}
|
|
|
|
public override void Deserialize(GenericReader reader)
|
|
{
|
|
base.Deserialize(reader);
|
|
|
|
int version = reader.ReadEncodedInt();
|
|
}
|
|
}
|
|
} |