Files
abysmal-isle/Scripts/Items/Artifacts/Equipment/Clothing/MarkOfTravesty.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

157 lines
4.8 KiB
C#

using System;
namespace Server.Items
{
public class MarkOfTravesty : SavageMask
{
public override bool IsArtifact { get { return true; } }
[Constructable]
public MarkOfTravesty()
: base()
{
Hue = 0x495;
Attributes.BonusMana = 8;
Attributes.RegenHits = 3;
ClothingAttributes.SelfRepair = 3;
switch( Utility.Random(15) )
{
case 0:
SkillBonuses.SetValues(0, SkillName.EvalInt, 10);
SkillBonuses.SetValues(1, SkillName.Magery, 10);
break;
case 1:
SkillBonuses.SetValues(0, SkillName.AnimalLore, 10);
SkillBonuses.SetValues(1, SkillName.AnimalTaming, 10);
break;
case 2:
SkillBonuses.SetValues(0, SkillName.Swords, 10);
SkillBonuses.SetValues(1, SkillName.Tactics, 10);
break;
case 3:
SkillBonuses.SetValues(0, SkillName.Discordance, 10);
SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
break;
case 4:
SkillBonuses.SetValues(0, SkillName.Fencing, 10);
SkillBonuses.SetValues(1, SkillName.Tactics, 10);
break;
case 5:
SkillBonuses.SetValues(0, SkillName.Chivalry, 10);
SkillBonuses.SetValues(1, SkillName.MagicResist, 10);
break;
case 6:
SkillBonuses.SetValues(0, SkillName.Anatomy, 10);
SkillBonuses.SetValues(1, SkillName.Healing, 10);
break;
case 7:
SkillBonuses.SetValues(0, SkillName.Ninjitsu, 10);
SkillBonuses.SetValues(1, SkillName.Stealth, 10);
break;
case 8:
SkillBonuses.SetValues(0, SkillName.Bushido, 10);
SkillBonuses.SetValues(1, SkillName.Parry, 10);
break;
case 9:
SkillBonuses.SetValues(0, SkillName.Archery, 10);
SkillBonuses.SetValues(1, SkillName.Tactics, 10);
break;
case 10:
SkillBonuses.SetValues(0, SkillName.Macing, 10);
SkillBonuses.SetValues(1, SkillName.Tactics, 10);
break;
case 11:
SkillBonuses.SetValues(0, SkillName.Necromancy, 10);
SkillBonuses.SetValues(1, SkillName.SpiritSpeak, 10);
break;
case 12:
SkillBonuses.SetValues(0, SkillName.Stealth, 10);
SkillBonuses.SetValues(1, SkillName.Stealing, 10);
break;
case 13:
SkillBonuses.SetValues(0, SkillName.Peacemaking, 10);
SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
break;
case 14:
SkillBonuses.SetValues(0, SkillName.Provocation, 10);
SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
break;
}
}
public MarkOfTravesty(Serial serial)
: base(serial)
{
}
public override int LabelNumber
{
get
{
return 1074493;
}
}// Mark of Travesty
public override int BasePhysicalResistance
{
get
{
return 8;
}
}
public override int BaseFireResistance
{
get
{
return 5;
}
}
public override int BaseColdResistance
{
get
{
return 11;
}
}
public override int BasePoisonResistance
{
get
{
return 20;
}
}
public override int BaseEnergyResistance
{
get
{
return 15;
}
}
public override int InitMinHits
{
get
{
return 255;
}
}
public override int InitMaxHits
{
get
{
return 255;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}