157 lines
4.8 KiB
C#
157 lines
4.8 KiB
C#
using System;
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namespace Server.Items
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{
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public class MarkOfTravesty : SavageMask
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public MarkOfTravesty()
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: base()
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{
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Hue = 0x495;
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Attributes.BonusMana = 8;
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Attributes.RegenHits = 3;
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ClothingAttributes.SelfRepair = 3;
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switch( Utility.Random(15) )
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{
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case 0:
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SkillBonuses.SetValues(0, SkillName.EvalInt, 10);
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SkillBonuses.SetValues(1, SkillName.Magery, 10);
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break;
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case 1:
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SkillBonuses.SetValues(0, SkillName.AnimalLore, 10);
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SkillBonuses.SetValues(1, SkillName.AnimalTaming, 10);
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break;
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case 2:
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SkillBonuses.SetValues(0, SkillName.Swords, 10);
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SkillBonuses.SetValues(1, SkillName.Tactics, 10);
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break;
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case 3:
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SkillBonuses.SetValues(0, SkillName.Discordance, 10);
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SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
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break;
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case 4:
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SkillBonuses.SetValues(0, SkillName.Fencing, 10);
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SkillBonuses.SetValues(1, SkillName.Tactics, 10);
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break;
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case 5:
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SkillBonuses.SetValues(0, SkillName.Chivalry, 10);
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SkillBonuses.SetValues(1, SkillName.MagicResist, 10);
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break;
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case 6:
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SkillBonuses.SetValues(0, SkillName.Anatomy, 10);
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SkillBonuses.SetValues(1, SkillName.Healing, 10);
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break;
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case 7:
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SkillBonuses.SetValues(0, SkillName.Ninjitsu, 10);
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SkillBonuses.SetValues(1, SkillName.Stealth, 10);
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break;
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case 8:
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SkillBonuses.SetValues(0, SkillName.Bushido, 10);
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SkillBonuses.SetValues(1, SkillName.Parry, 10);
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break;
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case 9:
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SkillBonuses.SetValues(0, SkillName.Archery, 10);
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SkillBonuses.SetValues(1, SkillName.Tactics, 10);
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break;
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case 10:
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SkillBonuses.SetValues(0, SkillName.Macing, 10);
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SkillBonuses.SetValues(1, SkillName.Tactics, 10);
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break;
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case 11:
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SkillBonuses.SetValues(0, SkillName.Necromancy, 10);
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SkillBonuses.SetValues(1, SkillName.SpiritSpeak, 10);
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break;
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case 12:
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SkillBonuses.SetValues(0, SkillName.Stealth, 10);
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SkillBonuses.SetValues(1, SkillName.Stealing, 10);
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break;
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case 13:
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SkillBonuses.SetValues(0, SkillName.Peacemaking, 10);
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SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
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break;
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case 14:
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SkillBonuses.SetValues(0, SkillName.Provocation, 10);
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SkillBonuses.SetValues(1, SkillName.Musicianship, 10);
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break;
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}
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}
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public MarkOfTravesty(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1074493;
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}
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}// Mark of Travesty
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public override int BasePhysicalResistance
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{
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get
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{
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return 8;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 5;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 11;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 20;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 15;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |