54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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public class MagicalDoor : Item
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{
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[Constructable]
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public MagicalDoor() : this(Utility.RandomList(7905, 7914, 7923, 7932))
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{
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}
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public MagicalDoor(int id) : base( id )
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{
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}
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public override int LabelNumber { get { return 1112410; } } //Magical Door [Replica]
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public override int ItemID
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{
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get
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{
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if (Parent == null && Map != Map.Internal)
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return base.ItemID - 8;
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return base.ItemID;
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}
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set
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{
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base.ItemID = value;
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}
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}
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public MagicalDoor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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