64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
using System;
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namespace Server.Items
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{
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public class ElixirofValoriteConversion : Item
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{
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public override int LabelNumber { get { return 1113010; } } // Elixir of Valorite Conversion
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[Constructable]
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public ElixirofValoriteConversion()
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: base(0x99B)
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{
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Hue = 2219;
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Movable = true;
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}
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public ElixirofValoriteConversion(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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Container backpack = from.Backpack;
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BronzeIngot item1 = (BronzeIngot)backpack.FindItemByType(typeof(BronzeIngot));
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if (item1 != null)
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{
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BaseIngot m_Ore1 = item1 as BaseIngot;
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int toConsume = m_Ore1.Amount;
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if ((m_Ore1.Amount > 499) && (m_Ore1.Amount < 501))
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{
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m_Ore1.Delete();
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from.SendLocalizedMessage(1113048); // You've successfully converted the metal.
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from.AddToBackpack(new ValoriteIngot(500));
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this.Delete();
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}
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else if ((m_Ore1.Amount < 500) || (m_Ore1.Amount > 500))
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{
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from.SendLocalizedMessage(1113046); // You can only convert five hundred ingots at a time.
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}
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}
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else
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{
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from.SendLocalizedMessage(1078618); // The item must be in your backpack to be exchanged.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |