Files
abysmal-isle/Scripts/Items/Addons/TrainingDummies.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

332 lines
8.3 KiB
C#

using System;
namespace Server.Items
{
[Flipable(0x1070, 0x1074)]
public class TrainingDummy : AddonComponent
{
private double m_MinSkill;
private double m_MaxSkill;
private Timer m_Timer;
[Constructable]
public TrainingDummy()
: this(0x1074)
{
}
[Constructable]
public TrainingDummy(int itemID)
: base(itemID)
{
this.m_MinSkill = -25.0;
this.m_MaxSkill = +25.0;
}
public TrainingDummy(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public double MinSkill
{
get
{
return this.m_MinSkill;
}
set
{
this.m_MinSkill = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public double MaxSkill
{
get
{
return this.m_MaxSkill;
}
set
{
this.m_MaxSkill = value;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Swinging
{
get
{
return (this.m_Timer != null);
}
}
public virtual void UpdateItemID()
{
int baseItemID = (this.ItemID / 2) * 2;
this.ItemID = baseItemID + (this.Swinging ? 1 : 0);
}
public virtual void BeginSwing()
{
if (this.m_Timer != null)
this.m_Timer.Stop();
this.m_Timer = new InternalTimer(this);
this.m_Timer.Start();
}
public virtual void EndSwing()
{
if (this.m_Timer != null)
this.m_Timer.Stop();
this.m_Timer = null;
this.UpdateItemID();
}
public void OnHit()
{
this.UpdateItemID();
Effects.PlaySound(this.GetWorldLocation(), this.Map, Utility.RandomList(0x3A4, 0x3A6, 0x3A9, 0x3AE, 0x3B4, 0x3B6));
}
public void Use(Mobile from, BaseWeapon weapon)
{
this.BeginSwing();
from.Direction = from.GetDirectionTo(this.GetWorldLocation());
weapon.PlaySwingAnimation(from);
from.CheckSkill(weapon.Skill, this.m_MinSkill, this.m_MaxSkill);
}
public override void OnDoubleClick(Mobile from)
{
BaseWeapon weapon = from.Weapon as BaseWeapon;
if (weapon is BaseRanged)
this.SendLocalizedMessageTo(from, 501822); // You can't practice ranged weapons on this.
else if (weapon == null || !from.InRange(this.GetWorldLocation(), weapon.MaxRange))
this.SendLocalizedMessageTo(from, 501816); // You are too far away to do that.
else if (this.Swinging)
this.SendLocalizedMessageTo(from, 501815); // You have to wait until it stops swinging.
else if (from.Skills[weapon.Skill].Base >= this.m_MaxSkill)
this.SendLocalizedMessageTo(from, 501828); // Your skill cannot improve any further by simply practicing with a dummy.
else if (from.Mounted)
this.SendLocalizedMessageTo(from, 501829); // You can't practice on this while on a mount.
else
this.Use(from, weapon);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write(this.m_MinSkill);
writer.Write(this.m_MaxSkill);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_MinSkill = reader.ReadDouble();
this.m_MaxSkill = reader.ReadDouble();
if (this.m_MinSkill == 0.0 && this.m_MaxSkill == 30.0)
{
this.m_MinSkill = -25.0;
this.m_MaxSkill = +25.0;
}
break;
}
}
this.UpdateItemID();
}
private class InternalTimer : Timer
{
private readonly TrainingDummy m_Dummy;
private bool m_Delay = true;
public InternalTimer(TrainingDummy dummy)
: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(2.75))
{
this.m_Dummy = dummy;
this.Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
if (this.m_Delay)
this.m_Dummy.OnHit();
else
this.m_Dummy.EndSwing();
this.m_Delay = !this.m_Delay;
}
}
}
public class TrainingDummyEastAddon : BaseAddon
{
[Constructable]
public TrainingDummyEastAddon()
{
this.AddComponent(new TrainingDummy(0x1074), 0, 0, 0);
}
public TrainingDummyEastAddon(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed
{
get
{
return new TrainingDummyEastDeed();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TrainingDummyEastDeed : BaseAddonDeed
{
[Constructable]
public TrainingDummyEastDeed()
{
}
public TrainingDummyEastDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon
{
get
{
return new TrainingDummyEastAddon();
}
}
public override int LabelNumber
{
get
{
return 1044335;
}
}// training dummy (east)
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TrainingDummySouthAddon : BaseAddon
{
[Constructable]
public TrainingDummySouthAddon()
{
this.AddComponent(new TrainingDummy(0x1070), 0, 0, 0);
}
public TrainingDummySouthAddon(Serial serial)
: base(serial)
{
}
public override BaseAddonDeed Deed
{
get
{
return new TrainingDummySouthDeed();
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TrainingDummySouthDeed : BaseAddonDeed
{
[Constructable]
public TrainingDummySouthDeed()
{
}
public TrainingDummySouthDeed(Serial serial)
: base(serial)
{
}
public override BaseAddon Addon
{
get
{
return new TrainingDummySouthAddon();
}
}
public override int LabelNumber
{
get
{
return 1044336;
}
}// training dummy (south)
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}