195 lines
5.7 KiB
C#
195 lines
5.7 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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namespace Server.Items
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{
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public enum MinotaurStatueType
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{
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AttackSouth = 100,
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AttackEast = 101,
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DefendSouth = 102,
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DefendEast = 103
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}
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public class MinotaurStatue : BaseAddon, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public MinotaurStatue(MinotaurStatueType type)
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: base()
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{
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switch ( type )
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{
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case MinotaurStatueType.AttackSouth:
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this.AddComponent(new AddonComponent(0x306C), 0, 0, 0);
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this.AddComponent(new AddonComponent(0x306D), -1, 0, 0);
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this.AddComponent(new AddonComponent(0x306E), 0, -1, 0);
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break;
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case MinotaurStatueType.AttackEast:
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this.AddComponent(new AddonComponent(0x3074), 0, 0, 0);
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this.AddComponent(new AddonComponent(0x3075), -1, 0, 0);
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this.AddComponent(new AddonComponent(0x3076), 0, -1, 0);
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break;
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case MinotaurStatueType.DefendSouth:
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this.AddComponent(new AddonComponent(0x3072), 0, 0, 0);
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this.AddComponent(new AddonComponent(0x3073), 0, -1, 0);
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break;
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case MinotaurStatueType.DefendEast:
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this.AddComponent(new AddonComponent(0x306F), 0, 0, 0);
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this.AddComponent(new AddonComponent(0x3070), -1, 0, 0);
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this.AddComponent(new AddonComponent(0x3071), 0, -1, 0);
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break;
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}
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}
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public MinotaurStatue(Serial serial)
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: base(serial)
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{
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}
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public override BaseAddonDeed Deed
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{
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get
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{
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MinotaurStatueDeed deed = new MinotaurStatueDeed();
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deed.IsRewardItem = this.m_IsRewardItem;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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}
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public class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption
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{
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private MinotaurStatueType m_StatueType;
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private bool m_IsRewardItem;
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[Constructable]
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public MinotaurStatueDeed()
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: base()
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{
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this.LootType = LootType.Blessed;
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}
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public MinotaurStatueDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1080409;
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}
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}// Minotaur Statue Deed
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public override BaseAddon Addon
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{
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get
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{
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MinotaurStatue addon = new MinotaurStatue(this.m_StatueType);
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addon.IsRewardItem = this.m_IsRewardItem;
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return addon;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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from.CloseGump(typeof(RewardOptionGump));
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from.SendGump(new RewardOptionGump(this));
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}
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else
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from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used.
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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public void GetOptions(RewardOptionList list)
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{
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list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South
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list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East
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list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South
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list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East
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}
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public void OnOptionSelected(Mobile from, int option)
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{
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this.m_StatueType = (MinotaurStatueType)option;
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if (!this.Deleted)
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base.OnDoubleClick(from);
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}
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}
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} |