291 lines
9.2 KiB
C#
291 lines
9.2 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public FlamingHead()
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: this(StoneFaceTrapType.NorthWall)
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{
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}
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[Constructable]
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public FlamingHead(StoneFaceTrapType type)
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: base()
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{
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this.LootType = LootType.Blessed;
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this.Movable = false;
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this.Type = type;
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}
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public FlamingHead(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041266;
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}
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}// Flaming Head
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public Item Deed
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{
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get
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{
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FlamingHeadDeed deed = new FlamingHeadDeed();
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deed.IsRewardItem = this.m_IsRewardItem;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && this.m_IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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void IChopable.OnChop(Mobile user)
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{
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OnDoubleClick(user);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this.Location, 2))
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsOwner(from))
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{
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from.CloseGump(typeof(RewardDemolitionGump));
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from.SendGump(new RewardDemolitionGump(this, 1018329)); // Do you wish to re-deed this skull?
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}
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else
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from.SendLocalizedMessage(1018328); // You can only re-deed a skull if you placed it or you are the owner of the house.
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}
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height))
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return false;
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if (this.Type == StoneFaceTrapType.NorthWestWall)
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) && BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // north and west wall
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else if (this.Type == StoneFaceTrapType.NorthWall)
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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else if (this.Type == StoneFaceTrapType.WestWall)
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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return false;
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}
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}
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public class FlamingHeadDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public FlamingHeadDeed()
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: base(0x14F0)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 1.0;
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}
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public FlamingHeadDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1041050;
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}
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}// a flaming head deed
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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from.SendLocalizedMessage(1042264); // Where would you like to place this head?
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from.Target = new InternalTarget(this);
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}
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else
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from.SendLocalizedMessage(502115); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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private class InternalTarget : Target
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{
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private readonly FlamingHeadDeed m_Head;
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public InternalTarget(FlamingHeadDeed head)
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: base(-1, true, TargetFlags.None)
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{
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this.m_Head = head;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (this.m_Head == null || this.m_Head.Deleted)
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return;
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if (this.m_Head.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if (p == null || map == null)
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return;
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Point3D p3d = new Point3D(p);
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ItemData id = TileData.ItemTable[0x10F5];
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house != null && house.IsOwner(from))
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{
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if (map.CanFit(p3d, id.Height))
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{
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bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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FlamingHead head = null;
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if (north && west)
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head = new FlamingHead(StoneFaceTrapType.NorthWestWall);
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else if (north)
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head = new FlamingHead(StoneFaceTrapType.NorthWall);
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else if (west)
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head = new FlamingHead(StoneFaceTrapType.WestWall);
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if (north || west)
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{
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house.Addons[head] = from;
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head.IsRewardItem = this.m_Head.IsRewardItem;
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head.MoveToWorld(p3d, map);
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this.m_Head.Delete();
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}
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else
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from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage(1042266); // The head must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage(502115); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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}
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}
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} |