435 lines
14 KiB
C#
435 lines
14 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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using Server.Targeting;
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namespace Server.Items
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{
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public class DecorativeShield : Item, IAddon, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public DecorativeShield()
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: this(0x156C)
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{
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}
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[Constructable]
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public DecorativeShield(int itemID)
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: base(itemID)
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{
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this.Movable = false;
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}
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public DecorativeShield(Serial serial)
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: base(serial)
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{
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}
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public override bool ForceShowProperties
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{
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get
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{
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return ObjectPropertyList.Enabled;
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}
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}
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public Item Deed
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{
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get
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{
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DecorativeShieldDeed deed = new DecorativeShieldDeed();
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deed.IsRewardItem = this.m_IsRewardItem;
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return deed;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public bool FacingSouth
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{
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get
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{
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if (this.ItemID < 0x1582)
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return (this.ItemID & 0x1) == 0;
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return this.ItemID <= 0x1585;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && this.m_IsRewardItem)
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list.Add(1076220); // 4th Year Veteran Reward
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}
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void IChopable.OnChop(Mobile user)
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{
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OnDoubleClick(user);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.InRange(this.Location, 2))
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (house != null && house.IsOwner(from))
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{
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from.CloseGump(typeof(RewardDemolitionGump));
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from.SendGump(new RewardDemolitionGump(this, 1049783)); // Do you wish to re-deed this decoration?
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}
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else
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from.SendLocalizedMessage(1049784); // You can only re-deed this decoration if you are the house owner or originally placed the decoration.
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}
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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if (map == null || !map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height))
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return false;
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if (this.FacingSouth)
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return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall
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else
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return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall
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}
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}
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public class DecorativeShieldDeed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[Constructable]
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public DecorativeShieldDeed()
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: base(0x14F0)
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{
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this.LootType = LootType.Blessed;
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this.Weight = 1.0;
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}
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public DecorativeShieldDeed(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1049771;
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}
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}// deed for a decorative shield wall hanging
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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public static int GetWestItemID(int east)
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{
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switch ( east )
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{
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case 0x1582:
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return 0x1635;
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case 0x1583:
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return 0x1634;
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case 0x1584:
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return 0x1637;
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case 0x1585:
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return 0x1636;
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default:
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return east + 1;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076220); // 4th Year Veteran Reward
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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from.CloseGump(typeof(InternalGump));
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from.SendGump(new InternalGump(this));
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write((bool)this.m_IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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}
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private class InternalGump : Gump
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{
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public const int Start = 0x156C;
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public const int End = 0x1585;
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private readonly DecorativeShieldDeed m_Shield;
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private readonly int m_Page;
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public InternalGump(DecorativeShieldDeed shield)
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: this(shield, 1)
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{
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}
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public InternalGump(DecorativeShieldDeed shield, int page)
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: base(150, 50)
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{
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this.m_Shield = shield;
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this.m_Page = page;
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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this.AddPage(0);
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this.AddBackground(25, 0, 500, 230, 0xA28);
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int itemID = Start;
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for (int i = 1; i <= 2; i++)
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{
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this.AddPage(i);
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for (int j = 0; j < 9 - i; j++)
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{
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this.AddItem(40 + j * 60, 70, itemID);
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this.AddButton(60 + j * 60, 50, 0x845, 0x846, itemID, GumpButtonType.Reply, 0);
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if (itemID < 0x1582)
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itemID += 2;
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else
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itemID += 1;
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}
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switch ( i )
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{
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case 1:
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this.AddButton(455, 198, 0x8B0, 0x8B0, 0, GumpButtonType.Page, 2);
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break;
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case 2:
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this.AddButton(70, 198, 0x8AF, 0x8AF, 0, GumpButtonType.Page, 1);
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break;
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}
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}
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Shield == null || this.m_Shield.Deleted)
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return;
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Mobile m = sender.Mobile;
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if (info.ButtonID >= Start && info.ButtonID <= End)
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{
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if ((info.ButtonID & 0x1) == 0 && info.ButtonID < 0x1582 || info.ButtonID >= 0x1582 && info.ButtonID <= 0x1585)
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{
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m.SendLocalizedMessage(1049780); // Where would you like to place this decoration?
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m.Target = new InternalTarget(this.m_Shield, info.ButtonID);
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}
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}
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}
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}
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private class InternalTarget : Target
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{
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private readonly DecorativeShieldDeed m_Shield;
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private readonly int m_ItemID;
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public InternalTarget(DecorativeShieldDeed shield, int itemID)
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: base(-1, true, TargetFlags.None)
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{
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this.m_Shield = shield;
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this.m_ItemID = itemID;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (this.m_Shield == null || this.m_Shield.Deleted)
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return;
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if (this.m_Shield.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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IPoint3D p = targeted as IPoint3D;
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Map map = from.Map;
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if (p == null || map == null)
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return;
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Point3D p3d = new Point3D(p);
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ItemData id = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue];
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if (map.CanFit(p3d, id.Height))
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{
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house = BaseHouse.FindHouseAt(p3d, map, id.Height);
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if (house != null && house.IsOwner(from))
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{
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bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map);
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bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map);
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if (north && west)
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{
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from.CloseGump(typeof(FacingGump));
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from.SendGump(new FacingGump(this.m_Shield, this.m_ItemID, p3d, house));
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}
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else if (north || west)
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{
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DecorativeShield shield = null;
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if (north)
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shield = new DecorativeShield(this.m_ItemID);
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else if (west)
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shield = new DecorativeShield(GetWestItemID(this.m_ItemID));
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house.Addons[shield] = from;
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shield.IsRewardItem = this.m_Shield.IsRewardItem;
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shield.MoveToWorld(p3d, map);
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this.m_Shield.Delete();
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}
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else
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from.SendLocalizedMessage(1049781); // This decoration must be placed next to a wall.
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}
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else
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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else
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from.SendLocalizedMessage(500269); // You cannot build that there.
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}
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else
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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else
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from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
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}
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private class FacingGump : Gump
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{
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private readonly DecorativeShieldDeed m_Shield;
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private readonly int m_ItemID;
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private readonly Point3D m_Location;
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private readonly BaseHouse m_House;
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public FacingGump(DecorativeShieldDeed shield, int itemID, Point3D location, BaseHouse house)
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: base(150, 50)
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{
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this.m_Shield = shield;
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this.m_ItemID = itemID;
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this.m_Location = location;
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this.m_House = house;
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this.Closable = true;
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this.Disposable = true;
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this.Dragable = true;
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this.Resizable = false;
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this.AddPage(0);
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this.AddBackground(0, 0, 300, 150, 0xA28);
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this.AddItem(90, 30, GetWestItemID(itemID));
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this.AddItem(180, 30, itemID);
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this.AddButton(50, 35, 0x867, 0x869, (int)Buttons.East, GumpButtonType.Reply, 0);
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this.AddButton(145, 35, 0x867, 0x869, (int)Buttons.South, GumpButtonType.Reply, 0);
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}
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private enum Buttons
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{
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Cancel,
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South,
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East
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if (this.m_Shield == null || this.m_Shield.Deleted || this.m_House == null)
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return;
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DecorativeShield shield = null;
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if (info.ButtonID == (int)Buttons.East)
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shield = new DecorativeShield(GetWestItemID(this.m_ItemID));
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if (info.ButtonID == (int)Buttons.South)
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shield = new DecorativeShield(this.m_ItemID);
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if (shield != null)
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{
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this.m_House.Addons[shield] = sender.Mobile;
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shield.IsRewardItem = this.m_Shield.IsRewardItem;
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shield.MoveToWorld(this.m_Location, sender.Mobile.Map);
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this.m_Shield.Delete();
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}
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}
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}
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}
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}
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} |