Files
abysmal-isle/Scripts/Commands/Handlers.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1012 lines
38 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Server.Commands.Generic;
using Server.Gumps;
using Server.Items;
using Server.Menus.ItemLists;
using Server.Menus.Questions;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
using Server.Targeting;
using Server.Targets;
namespace Server.Commands
{
public class CommandHandlers
{
public static void Initialize()
{
CommandSystem.Prefix = "[";
Register("Go", AccessLevel.Counselor, new CommandEventHandler(Go_OnCommand));
Register("DropHolding", AccessLevel.Counselor, new CommandEventHandler(DropHolding_OnCommand));
Register("GetFollowers", AccessLevel.GameMaster, new CommandEventHandler(GetFollowers_OnCommand));
Register("ClearFacet", AccessLevel.Administrator, new CommandEventHandler(ClearFacet_OnCommand));
Register("Where", AccessLevel.Counselor, new CommandEventHandler(Where_OnCommand));
Register("AutoPageNotify", AccessLevel.Counselor, new CommandEventHandler(APN_OnCommand));
Register("APN", AccessLevel.Counselor, new CommandEventHandler(APN_OnCommand));
Register("Animate", AccessLevel.GameMaster, new CommandEventHandler(Animate_OnCommand));
Register("Cast", AccessLevel.Counselor, new CommandEventHandler(Cast_OnCommand));
Register("Stuck", AccessLevel.Counselor, new CommandEventHandler(Stuck_OnCommand));
Register("Help", AccessLevel.Player, new CommandEventHandler(Help_OnCommand));
Register("Save", AccessLevel.Administrator, new CommandEventHandler(Save_OnCommand));
Register("BackgroundSave", AccessLevel.Administrator, new CommandEventHandler(BackgroundSave_OnCommand));
Register("BGSave", AccessLevel.Administrator, new CommandEventHandler(BackgroundSave_OnCommand));
Register("SaveBG", AccessLevel.Administrator, new CommandEventHandler(BackgroundSave_OnCommand));
Register("Move", AccessLevel.GameMaster, new CommandEventHandler(Move_OnCommand));
Register("Client", AccessLevel.Counselor, new CommandEventHandler(Client_OnCommand));
Register("SMsg", AccessLevel.Counselor, new CommandEventHandler(StaffMessage_OnCommand));
Register("SM", AccessLevel.Counselor, new CommandEventHandler(StaffMessage_OnCommand));
Register("S", AccessLevel.Counselor, new CommandEventHandler(StaffMessage_OnCommand));
Register("BCast", AccessLevel.GameMaster, new CommandEventHandler(BroadcastMessage_OnCommand));
Register("BC", AccessLevel.GameMaster, new CommandEventHandler(BroadcastMessage_OnCommand));
Register("B", AccessLevel.GameMaster, new CommandEventHandler(BroadcastMessage_OnCommand));
Register("Bank", AccessLevel.GameMaster, new CommandEventHandler(Bank_OnCommand));
Register("Echo", AccessLevel.Counselor, new CommandEventHandler(Echo_OnCommand));
Register("Sound", AccessLevel.GameMaster, new CommandEventHandler(Sound_OnCommand));
Register("ViewEquip", AccessLevel.GameMaster, new CommandEventHandler(ViewEquip_OnCommand));
Register("Light", AccessLevel.Counselor, new CommandEventHandler(Light_OnCommand));
Register("Stats", AccessLevel.Counselor, new CommandEventHandler(Stats_OnCommand));
Register("ReplaceBankers", AccessLevel.Administrator, new CommandEventHandler(ReplaceBankers_OnCommand));
Register("SpeedBoost", AccessLevel.Counselor, new CommandEventHandler(SpeedBoost_OnCommand));
}
public static void Register(string command, AccessLevel access, CommandEventHandler handler)
{
CommandSystem.Register(command, access, handler);
}
[Usage("Where")]
[Description("Tells the commanding player his coordinates, region, and facet.")]
public static void Where_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
Map map = from.Map;
from.SendMessage("You are at {0} {1} {2} in {3}.", from.X, from.Y, from.Z, map);
if (map != null)
{
Region reg = from.Region;
if (!reg.IsDefault)
{
StringBuilder builder = new StringBuilder();
builder.Append(reg.ToString());
reg = reg.Parent;
while (reg != null)
{
builder.Append(" <- " + reg.ToString());
reg = reg.Parent;
}
from.SendMessage("Your region is {0}.", builder.ToString());
}
}
}
[Usage("DropHolding")]
[Description("Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.")]
public static void DropHolding_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(DropHolding_OnTarget));
e.Mobile.SendMessage("Target the player to drop what they are holding.");
}
public static void DropHolding_OnTarget(Mobile from, object obj)
{
if (obj is Mobile && ((Mobile)obj).Player)
{
Mobile targ = (Mobile)obj;
Item held = targ.Holding;
if (held == null)
{
from.SendMessage("They are not holding anything.");
}
else
{
if (from.AccessLevel == AccessLevel.Counselor)
{
Engines.Help.PageEntry pe = Engines.Help.PageQueue.GetEntry(targ);
if (pe == null || pe.Handler != from)
{
if (pe == null)
from.SendMessage("You may only use this command on someone who has paged you.");
else
from.SendMessage("You may only use this command if you are handling their help page.");
return;
}
}
if (targ.AddToBackpack(held))
from.SendMessage("The item they were holding has been placed into their backpack.");
else
from.SendMessage("The item they were holding has been placed at their feet.");
held.ClearBounce();
targ.Holding = null;
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(DropHolding_OnTarget));
from.SendMessage("That is not a player. Try again.");
}
}
public static void DeleteList_Callback(Mobile from, bool okay, object state)
{
if (okay)
{
List<IEntity> list = (List<IEntity>)state;
CommandLogging.WriteLine(from, "{0} {1} deleting {2} object{3}", from.AccessLevel, CommandLogging.Format(from), list.Count, list.Count == 1 ? "" : "s");
NetState.Pause();
for (int i = 0; i < list.Count; ++i)
list[i].Delete();
NetState.Resume();
from.SendMessage("You have deleted {0} object{1}.", list.Count, list.Count == 1 ? "" : "s");
}
else
{
from.SendMessage("You have chosen not to delete those objects.");
}
}
[Usage("ClearFacet")]
[Description("Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.")]
public static void ClearFacet_OnCommand(CommandEventArgs e)
{
Map map = e.Mobile.Map;
if (map == null || map == Map.Internal)
{
e.Mobile.SendMessage("You may not run that command here.");
return;
}
List<IEntity> list = new List<IEntity>();
foreach (Item item in World.Items.Values)
if (item.Map == map && item.Parent == null)
list.Add(item);
foreach (Mobile m in World.Mobiles.Values)
if (m.Map == map && !m.Player)
list.Add(m);
if (list.Count > 0)
{
CommandLogging.WriteLine(e.Mobile, "{0} {1} starting facet clear of {2} ({3} object{4})", e.Mobile.AccessLevel, CommandLogging.Format(e.Mobile), map, list.Count, list.Count == 1 ? "" : "s");
e.Mobile.SendGump(
new WarningGump(1060635, 30720,
String.Format("You are about to delete {0} object{1} from this facet. Do you really wish to continue?",
list.Count, list.Count == 1 ? "" : "s"),
0xFFC000, 360, 260, new WarningGumpCallback(DeleteList_Callback), list));
}
else
{
e.Mobile.SendMessage("There were no objects found to delete.");
}
}
[Usage("GetFollowers")]
[Description("Teleports all pets of a targeted player to your location.")]
public static void GetFollowers_OnCommand(CommandEventArgs e)
{
e.Mobile.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(GetFollowers_OnTarget));
e.Mobile.SendMessage("Target a player to get their pets.");
}
public static void GetFollowers_OnTarget(Mobile from, object obj)
{
if (obj is PlayerMobile)
{
PlayerMobile master = (PlayerMobile)obj;
List<Mobile> pets = master.AllFollowers;
if (pets.Count > 0)
{
CommandLogging.WriteLine(from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(master));
from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "");
for (int i = 0; i < pets.Count; ++i)
{
Mobile pet = (Mobile)pets[i];
if (pet is IMount)
((IMount)pet).Rider = null; // make sure it's dismounted
pet.MoveToWorld(from.Location, from.Map);
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else if (obj is Mobile && ((Mobile)obj).Player)
{
Mobile master = (Mobile)obj;
ArrayList pets = new ArrayList();
foreach (Mobile m in World.Mobiles.Values)
{
if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if ((bc.Controlled && bc.ControlMaster == master) || (bc.Summoned && bc.SummonMaster == master))
pets.Add(bc);
}
}
if (pets.Count > 0)
{
CommandLogging.WriteLine(from, "{0} {1} getting all followers of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(master));
from.SendMessage("That player has {0} pet{1}.", pets.Count, pets.Count != 1 ? "s" : "");
for (int i = 0; i < pets.Count; ++i)
{
Mobile pet = (Mobile)pets[i];
if (pet is IMount)
((IMount)pet).Rider = null; // make sure it's dismounted
pet.MoveToWorld(from.Location, from.Map);
}
}
else
{
from.SendMessage("There were no pets found for that player.");
}
}
else
{
from.BeginTarget(-1, false, TargetFlags.None, new TargetCallback(GetFollowers_OnTarget));
from.SendMessage("That is not a player. Try again.");
}
}
public static void ReplaceBankers_OnCommand(CommandEventArgs e)
{
List<Mobile> list = new List<Mobile>();
foreach (Mobile m in World.Mobiles.Values)
if ((m is Banker) && !(m is BaseCreature))
list.Add(m);
foreach (Mobile m in list)
{
Map map = m.Map;
if (map != null)
{
bool hasBankerSpawner = false;
foreach (Item item in m.GetItemsInRange(0))
{
if (item is Spawner)
{
Spawner spawner = (Spawner)item;
for (int i = 0; !hasBankerSpawner && i < spawner.SpawnObjects.Count; ++i)
hasBankerSpawner = Insensitive.Equals((string)spawner.SpawnObjects[i].SpawnName, "banker");
if (hasBankerSpawner)
break;
}
}
if (!hasBankerSpawner)
{
Spawner spawner = new Spawner(1, 1, 5, 0, 4, "banker");
spawner.MoveToWorld(m.Location, map);
}
}
}
}
[Usage("ViewEquip")]
[Description("Lists equipment of a targeted mobile. From the list you can move, delete, or open props.")]
public static void ViewEquip_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ViewEqTarget();
}
[Usage("Sound <index> [toAll=true]")]
[Description("Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.")]
public static void Sound_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
PlaySound(e.Mobile, e.GetInt32(0), true);
else if (e.Length == 2)
PlaySound(e.Mobile, e.GetInt32(0), e.GetBoolean(1));
else
e.Mobile.SendMessage("Format: Sound <index> [toAll]");
}
[Usage("Echo <text>")]
[Description("Relays (text) as a system message.")]
public static void Echo_OnCommand(CommandEventArgs e)
{
string toEcho = e.ArgString.Trim();
if (toEcho.Length > 0)
e.Mobile.SendMessage(toEcho);
else
e.Mobile.SendMessage("Format: Echo \"<text>\"");
}
[Usage("Bank")]
[Description("Opens the bank box of a given target.")]
public static void Bank_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new BankTarget();
}
[Usage("Help")]
[Description("Lists all available commands.")]
public static void Help_OnCommand(CommandEventArgs e)
{
Mobile m = e.Mobile;
List<CommandEntry> list = new List<CommandEntry>();
foreach (CommandEntry entry in CommandSystem.Entries.Values)
if (m.AccessLevel >= entry.AccessLevel)
list.Add(entry);
list.Sort();
StringBuilder sb = new StringBuilder();
if (list.Count > 0)
sb.Append(list[0].Command);
for (int i = 1; i < list.Count; ++i)
{
string v = list[i].Command;
if ((sb.Length + 1 + v.Length) >= 256)
{
m.SendAsciiMessage(0x482, sb.ToString());
sb = new StringBuilder();
sb.Append(v);
}
else
{
sb.Append(' ');
sb.Append(v);
}
}
if (sb.Length > 0)
m.SendAsciiMessage(0x482, sb.ToString());
}
[Usage("SMsg <text>")]
[Aliases("S", "SM")]
[Description("Broadcasts a message to all online staff.")]
public static void StaffMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Counselor, e.Mobile.SpeechHue, String.Format("[{0}] {1}", e.Mobile.Name, e.ArgString));
}
[Usage("BCast <text>")]
[Aliases("B", "BC")]
[Description("Broadcasts a message to everyone online.")]
public static void BroadcastMessage_OnCommand(CommandEventArgs e)
{
BroadcastMessage(AccessLevel.Player, 0x482, String.Format("Staff message from {0}:", e.Mobile.Name));
BroadcastMessage(AccessLevel.Player, 0x482, e.ArgString);
}
public static void BroadcastMessage(AccessLevel ac, int hue, string message)
{
World.Broadcast(hue, false, ac, message);
}
[Usage("AutoPageNotify")]
[Aliases("APN")]
[Description("Toggles your auto-page-notify status.")]
public static void APN_OnCommand(CommandEventArgs e)
{
Mobile m = e.Mobile;
m.AutoPageNotify = !m.AutoPageNotify;
m.SendMessage("Your auto-page-notify has been turned {0}.", m.AutoPageNotify ? "on" : "off");
}
[Usage("Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>")]
[Description("Makes your character do a specified animation.")]
public static void Animate_OnCommand(CommandEventArgs e)
{
if (e.Length == 6)
{
e.Mobile.Animate(e.GetInt32(0), e.GetInt32(1), e.GetInt32(2), e.GetBoolean(3), e.GetBoolean(4), e.GetInt32(5));
}
else
{
e.Mobile.SendMessage("Format: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>");
}
}
[Usage("Cast <name>")]
[Description("Casts a spell by name.")]
public static void Cast_OnCommand(CommandEventArgs e)
{
if (e.Length == 1)
{
if (!Multis.DesignContext.Check(e.Mobile))
return; // They are customizing
Spell spell = SpellRegistry.NewSpell(e.GetString(0), e.Mobile, null);
if (spell != null)
spell.Cast();
else
e.Mobile.SendMessage("That spell was not found.");
}
else
{
e.Mobile.SendMessage("Format: Cast <name>");
}
}
[Usage("Stuck")]
[Description("Opens a menu of towns, used for teleporting stuck mobiles.")]
public static void Stuck_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new StuckMenuTarget();
}
[Usage("Light <level>")]
[Description("Set your local lightlevel.")]
public static void Light_OnCommand(CommandEventArgs e)
{
e.Mobile.LightLevel = e.GetInt32(0);
}
[Usage("Stats")]
[Description("View some stats about the server.")]
public static void Stats_OnCommand(CommandEventArgs e)
{
e.Mobile.SendMessage("Open Connections: {0}", Network.NetState.Instances.Count);
e.Mobile.SendMessage("Mobiles: {0}", World.Mobiles.Count);
e.Mobile.SendMessage("Items: {0}", World.Items.Count);
}
[Usage("SpeedBoost [true|false]")]
[Description("Enables a speed boost for the invoker. Disable with paramaters.")]
private static void SpeedBoost_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
if (e.Length <= 1)
{
if (e.Length == 1 && !e.GetBoolean(0))
{
from.Send(SpeedControl.Disable);
from.SendMessage("Speed boost has been disabled.");
}
else
{
from.Send(SpeedControl.MountSpeed);
from.SendMessage("Speed boost has been enabled.");
}
}
else
{
from.SendMessage("Format: SpeedBoost [true|false]");
}
}
private static void PlaySound(Mobile m, int index, bool toAll)
{
Map map = m.Map;
if (map == null)
return;
CommandLogging.WriteLine(m, "{0} {1} playing sound {2} (toAll={3})", m.AccessLevel, CommandLogging.Format(m), index, toAll);
Packet p = new PlaySound(index, m.Location);
p.Acquire();
foreach (NetState state in m.GetClientsInRange(12))
{
if (toAll || state.Mobile.CanSee(m))
state.Send(p);
}
p.Release();
}
[Usage("Client")]
[Description("Opens the client gump menu for a given player.")]
private static void Client_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new ClientTarget();
}
[Usage("Move")]
[Description("Repositions a targeted item or mobile.")]
private static void Move_OnCommand(CommandEventArgs e)
{
e.Mobile.Target = new PickMoveTarget();
}
[Usage("Save")]
[Description("Saves the world.")]
private static void Save_OnCommand(CommandEventArgs e)
{
Misc.AutoSave.Save();
}
[Usage("BackgroundSave")]
[Aliases("BGSave", "SaveBG")]
[Description("Saves the world, writing to the disk in the background")]
private static void BackgroundSave_OnCommand(CommandEventArgs e)
{
Misc.AutoSave.Save(true);
}
private static bool FixMap(ref Map map, ref Point3D loc, Item item)
{
if (map == null || map == Map.Internal)
{
Mobile m = item.RootParent as Mobile;
return (m != null && FixMap(ref map, ref loc, m));
}
return true;
}
private static bool FixMap(ref Map map, ref Point3D loc, Mobile m)
{
if (map == null || map == Map.Internal)
{
map = m.LogoutMap;
loc = m.LogoutLocation;
}
return (map != null && map != Map.Internal);
}
[Usage("Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]")]
[Description("With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions \"go location.\" Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.")]
private static void Go_OnCommand(CommandEventArgs e)
{
Mobile from = e.Mobile;
if (e.Length == 0)
{
GoGump.DisplayTo(from);
return;
}
if (e.Length == 1)
{
try
{
int ser = e.GetInt32(0);
IEntity ent = World.FindEntity(ser);
if (ent is Item)
{
Item item = (Item)ent;
Map map = item.Map;
Point3D loc = item.GetWorldLocation();
Mobile owner = item.RootParent as Mobile;
if (owner != null && (owner.Map != null && owner.Map != Map.Internal) && !BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
else if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
else if (!FixMap(ref map, ref loc, item))
{
from.SendMessage("That is an internal item and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
else if (ent is Mobile)
{
Mobile m = (Mobile)ent;
Map map = m.Map;
Point3D loc = m.Location;
Mobile owner = m;
if (owner != null && (owner.Map != null && owner.Map != Map.Internal) && !BaseCommand.IsAccessible(from, owner) /* !from.CanSee( owner )*/)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
else if (owner != null && (owner.Map == null || owner.Map == Map.Internal) && owner.Hidden && owner.AccessLevel >= from.AccessLevel)
{
from.SendMessage("You can not go to what you can not see.");
return;
}
else if (!FixMap(ref map, ref loc, m))
{
from.SendMessage("That is an internal mobile and you cannot go to it.");
return;
}
from.MoveToWorld(loc, map);
return;
}
else
{
string name = e.GetString(0);
Map map;
for (int i = 0; i < Map.AllMaps.Count; ++i)
{
map = Map.AllMaps[i];
if (map.MapIndex == 0x7F || map.MapIndex == 0xFF)
continue;
if (Insensitive.Equals(name, map.Name))
{
from.Map = map;
return;
}
}
Dictionary<string, Region> list = from.Map.Regions;
foreach (KeyValuePair<string, Region> kvp in list)
{
Region r = kvp.Value;
if (Insensitive.Equals(r.Name, name))
{
from.Location = new Point3D(r.GoLocation);
return;
}
}
for (int i = 0; i < Map.AllMaps.Count; ++i)
{
Map m = Map.AllMaps[i];
if (m.MapIndex == 0x7F || m.MapIndex == 0xFF || from.Map == m)
continue;
foreach (Region r in m.Regions.Values)
{
if (Insensitive.Equals(r.Name, name))
{
from.MoveToWorld(r.GoLocation, m);
return;
}
}
}
if (ser != 0)
from.SendMessage("No object with that serial was found.");
else
from.SendMessage("No region with that name was found.");
return;
}
}
catch
{
}
from.SendMessage("Region name not found");
}
else if (e.Length == 2 || e.Length == 3)
{
Map map = from.Map;
if (map != null)
{
try
{
/*
* This to avoid being teleported to (0,0) if trying to teleport
* to a region with spaces in its name.
*/
int x = int.Parse(e.GetString(0));
int y = int.Parse(e.GetString(1));
int z = (e.Length == 3) ? int.Parse(e.GetString(2)) : map.GetAverageZ(x, y);
from.Location = new Point3D(x, y, z);
}
catch
{
from.SendMessage("Region name not found.");
}
}
}
else if (e.Length == 6)
{
Map map = from.Map;
if (map != null)
{
Point3D p = Sextant.ReverseLookup(map, e.GetInt32(3), e.GetInt32(0), e.GetInt32(4), e.GetInt32(1), Insensitive.Equals(e.GetString(5), "E"), Insensitive.Equals(e.GetString(2), "S"));
if (p != Point3D.Zero)
from.Location = p;
else
from.SendMessage("Sextant reverse lookup failed.");
}
}
else
{
from.SendMessage("Format: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W)]");
}
}
private class ViewEqTarget : Target
{
public ViewEqTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (!BaseCommand.IsAccessible(from, targeted))
{
from.SendMessage("That is not accessible.");
return;
}
if (targeted is Mobile)
from.SendMenu(new EquipMenu(from, (Mobile)targeted, GetEquip((Mobile)targeted)));
}
private static ItemListEntry[] GetEquip(Mobile m)
{
ItemListEntry[] entries = new ItemListEntry[m.Items.Count];
for (int i = 0; i < m.Items.Count; ++i)
{
Item item = m.Items[i];
entries[i] = new ItemListEntry(String.Format("{0}: {1}", item.Layer, item.GetType().Name), item.ItemID, item.Hue);
}
return entries;
}
private class EquipMenu : ItemListMenu
{
private readonly Mobile m_Mobile;
public EquipMenu(Mobile from, Mobile m, ItemListEntry[] entries)
: base("Equipment", entries)
{
this.m_Mobile = m;
CommandLogging.WriteLine(from, "{0} {1} viewing equipment of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(m));
}
public override void OnResponse(NetState state, int index)
{
if (index >= 0 && index < this.m_Mobile.Items.Count)
{
Item item = this.m_Mobile.Items[index];
state.Mobile.SendMenu(new EquipDetailsMenu(this.m_Mobile, item));
}
}
private class EquipDetailsMenu : QuestionMenu
{
private readonly Mobile m_Mobile;
private readonly Item m_Item;
public EquipDetailsMenu(Mobile m, Item item)
: base(String.Format("{0}: {1}", item.Layer, item.GetType().Name), new string[] { "Move", "Delete", "Props" })
{
this.m_Mobile = m;
this.m_Item = item;
}
public override void OnCancel(NetState state)
{
state.Mobile.SendMenu(new EquipMenu(state.Mobile, this.m_Mobile, ViewEqTarget.GetEquip(this.m_Mobile)));
}
public override void OnResponse(NetState state, int index)
{
if (index == 0)
{
CommandLogging.WriteLine(state.Mobile, "{0} {1} moving equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(this.m_Item), CommandLogging.Format(this.m_Mobile));
state.Mobile.Target = new MoveTarget(this.m_Item);
}
else if (index == 1)
{
CommandLogging.WriteLine(state.Mobile, "{0} {1} deleting equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(this.m_Item), CommandLogging.Format(this.m_Mobile));
this.m_Item.Delete();
}
else if (index == 2)
{
CommandLogging.WriteLine(state.Mobile, "{0} {1} opening properties for equipment item {2} of {3}", state.Mobile.AccessLevel, CommandLogging.Format(state.Mobile), CommandLogging.Format(this.m_Item), CommandLogging.Format(this.m_Mobile));
state.Mobile.SendGump(new PropertiesGump(state.Mobile, this.m_Item));
}
}
}
}
}
private class BankTarget : Target
{
public BankTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile)
{
Mobile m = (Mobile)targeted;
BankBox box = (m.Player ? m.BankBox : m.FindBankNoCreate());
if (box != null)
{
CommandLogging.WriteLine(from, "{0} {1} opening bank box of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(targeted));
if (from == targeted)
box.Open();
else
box.DisplayTo(from);
}
else
{
from.SendMessage("They have no bank box.");
}
}
}
}
private class DismountTarget : Target
{
public DismountTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile)
{
CommandLogging.WriteLine(from, "{0} {1} dismounting {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(targeted));
Mobile targ = (Mobile)targeted;
for (int i = 0; i < targ.Items.Count; ++i)
{
Item item = targ.Items[i];
if (item is IMountItem)
{
IMount mount = ((IMountItem)item).Mount;
if (mount != null)
mount.Rider = null;
if (targ.Items.IndexOf(item) == -1)
--i;
}
}
for (int i = 0; i < targ.Items.Count; ++i)
{
Item item = targ.Items[i];
if (item.Layer == Layer.Mount)
{
item.Delete();
--i;
}
}
}
}
}
private class ClientTarget : Target
{
public ClientTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile)
{
Mobile targ = (Mobile)targeted;
if (targ.NetState != null)
{
CommandLogging.WriteLine(from, "{0} {1} opening client menu of {2}", from.AccessLevel, CommandLogging.Format(from), CommandLogging.Format(targeted));
from.SendGump(new ClientGump(from, targ.NetState));
}
}
}
}
private class StuckMenuTarget : Target
{
public StuckMenuTarget()
: base(-1, false, TargetFlags.None)
{
}
protected override void OnTarget(Mobile from, object targeted)
{
if (targeted is Mobile)
{
if (((Mobile)targeted).AccessLevel >= from.AccessLevel && targeted != from)
from.SendMessage("You can't do that to someone with higher Accesslevel than you!");
else
from.SendGump(new StuckMenu(from, (Mobile)targeted, false));
}
}
}
}
}