48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.IO;
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using System.Net;
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using Server.Misc;
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namespace Server
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{
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public class AccessRestrictions
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{
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public static void Initialize()
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{
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EventSink.SocketConnect += new SocketConnectEventHandler(EventSink_SocketConnect);
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}
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private static void EventSink_SocketConnect(SocketConnectEventArgs e)
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{
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try
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{
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IPAddress ip = ((IPEndPoint)e.Socket.RemoteEndPoint).Address;
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if (Firewall.IsBlocked(ip))
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine("Client: {0}: Firewall blocked connection attempt.", ip);
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Utility.PopColor();
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e.AllowConnection = false;
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return;
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}
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else if (IPLimiter.SocketBlock && !IPLimiter.Verify(ip))
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{
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Utility.PushColor(ConsoleColor.Red);
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Console.WriteLine("Client: {0}: Past IP limit threshold", ip);
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Utility.PopColor();
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using (StreamWriter op = new StreamWriter("ipLimits.log", true))
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op.WriteLine("{0}\tPast IP limit threshold\t{1}", ip, DateTime.UtcNow);
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e.AllowConnection = false;
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return;
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}
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}
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catch
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{
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e.AllowConnection = false;
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}
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}
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}
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} |