88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Spells;
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namespace Server.Items
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{
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public class LightningArrow : WeaponAbility
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{
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public LightningArrow()
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{
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}
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public override int BaseMana
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{
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get
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{
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return 20;
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}
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}
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public override bool ConsumeAmmo
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{
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get
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{
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return false;
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!this.Validate(attacker))
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return;
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ClearCurrentAbility(attacker);
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Map map = attacker.Map;
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if (map == null)
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return;
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BaseWeapon weapon = attacker.Weapon as BaseWeapon;
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if (weapon == null)
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return;
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if (!this.CheckMana(attacker, true))
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return;
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List<Mobile> targets = new List<Mobile>();
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IPooledEnumerable eable = defender.GetMobilesInRange(5);
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foreach(Mobile m in eable)
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{
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if (m != defender && m != attacker && SpellHelper.ValidIndirectTarget(attacker, m))
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{
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if (m == null || m.Deleted || m.Map != attacker.Map || !m.Alive || !attacker.CanSee(m) || !attacker.CanBeHarmful(m))
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continue;
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if (!attacker.InRange(m, weapon.MaxRange) || !attacker.InLOS(m))
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continue;
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targets.Add(m);
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}
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}
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eable.Free();
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defender.BoltEffect(0);
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if (targets.Count > 0)
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{
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while (targets.Count > 2)
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{
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targets.Remove(targets[Utility.Random(targets.Count)]);
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}
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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m.BoltEffect(0);
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AOS.Damage(m, attacker, Utility.RandomMinMax(29, 40), 0, 0, 0, 0, 100);
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}
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}
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ColUtility.Free(targets);
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}
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}
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} |