113 lines
1.7 KiB
C#
113 lines
1.7 KiB
C#
#region References
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using Server.Network;
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#endregion
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namespace Server
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{
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public class QuestArrow
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{
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private readonly Mobile m_Mobile;
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private readonly IPoint3D m_Target;
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private bool m_Running;
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public Mobile Mobile { get { return m_Mobile; } }
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public IPoint3D Target { get { return m_Target; } }
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public bool Running { get { return m_Running; } }
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public void Update()
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{
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Update(m_Target.X, m_Target.Y);
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}
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public void Update(int x, int y)
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{
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if (!m_Running)
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{
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return;
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}
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NetState ns = m_Mobile.NetState;
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if (ns == null)
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{
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return;
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}
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if (ns.HighSeas)
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{
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if (m_Target is IEntity)
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{
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ns.Send(new SetArrowHS(x, y, ((IEntity)m_Target).Serial));
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}
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else
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{
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ns.Send(new SetArrowHS(x, y, Serial.MinusOne));
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}
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}
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else
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{
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ns.Send(new SetArrow(x, y));
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}
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}
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public void Stop()
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{
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Stop(m_Target.X, m_Target.Y);
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}
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public void Stop(int x, int y)
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{
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if (!m_Running)
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{
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return;
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}
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m_Mobile.ClearQuestArrow();
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NetState ns = m_Mobile.NetState;
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if (ns != null)
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{
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if (ns.HighSeas)
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{
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if (m_Target is IEntity)
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{
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ns.Send(new CancelArrowHS(x, y, ((IEntity)m_Target).Serial));
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}
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else
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{
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ns.Send(new CancelArrowHS(x, y, Serial.MinusOne));
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}
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}
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else
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{
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ns.Send(new CancelArrow());
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}
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}
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m_Running = false;
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OnStop();
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}
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public virtual void OnStop()
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{ }
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public virtual void OnClick(bool rightClick)
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{ }
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public QuestArrow(Mobile m, IPoint3D t)
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{
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m_Running = true;
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m_Mobile = m;
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m_Target = t;
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}
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public QuestArrow(Mobile m, IPoint3D t, int x, int y)
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: this(m, t)
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{
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Update(x, y);
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}
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}
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} |