Files
abysmal-isle/Server/Network/MessagePump.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

367 lines
7.0 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
using Server.Diagnostics;
#endregion
namespace Server.Network
{
public class MessagePump
{
private Queue<NetState> m_Queue;
private Queue<NetState> m_WorkingQueue;
private readonly Queue<NetState> m_Throttled;
public Listener[] Listeners { get; set; }
public MessagePump()
{
var ipep = Listener.EndPoints;
Listeners = new Listener[ipep.Length];
bool success = false;
do
{
for (int i = 0; i < ipep.Length; i++)
{
Listeners[i] = new Listener(ipep[i]);
success = true;
}
if (!success)
{
Utility.PushColor(ConsoleColor.Yellow);
Console.WriteLine("Retrying...");
Utility.PopColor();
Thread.Sleep(10000);
}
}
while (!success);
m_Queue = new Queue<NetState>();
m_WorkingQueue = new Queue<NetState>();
m_Throttled = new Queue<NetState>();
}
public void AddListener(Listener l)
{
var old = Listeners;
Listeners = new Listener[old.Length + 1];
for (int i = 0; i < old.Length; ++i)
{
Listeners[i] = old[i];
}
Listeners[old.Length] = l;
}
private void CheckListener()
{
foreach (Listener l in Listeners)
{
var accepted = l.Slice();
foreach (Socket s in accepted)
{
NetState ns = new NetState(s, this);
ns.Start();
if (ns.Running && Display(ns))
{
Utility.PushColor(ConsoleColor.Green);
Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
Utility.PopColor();
}
}
}
}
public static bool Display(NetState ns)
{
if (ns == null)
return false;
string state = ns.ToString();
foreach (var str in _NoDisplay)
{
if (str == state)
return false;
}
return true;
}
private static string[] _NoDisplay =
{
"192.99.10.155",
"192.99.69.21",
};
public void OnReceive(NetState ns)
{
lock (this)
m_Queue.Enqueue(ns);
Core.Set();
}
public void Slice()
{
CheckListener();
lock (this)
{
var temp = m_WorkingQueue;
m_WorkingQueue = m_Queue;
m_Queue = temp;
}
while (m_WorkingQueue.Count > 0)
{
NetState ns = m_WorkingQueue.Dequeue();
if (ns.Running)
{
HandleReceive(ns);
}
}
lock (this)
{
while (m_Throttled.Count > 0)
{
m_Queue.Enqueue(m_Throttled.Dequeue());
}
}
}
private const int BufferSize = 4096;
private readonly BufferPool m_Buffers = new BufferPool("Processor", 4, BufferSize);
public static bool HandleSeed(NetState ns, ByteQueue buffer)
{
if (buffer.GetPacketID() == 0xEF)
{
// new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
// 0xEF = 239 = multicast IP, so this should never appear in a normal seed. So this is backwards compatible with older clients.
ns.Seeded = true;
return true;
}
if (buffer.Length >= 4)
{
var m_Peek = new byte[4];
buffer.Dequeue(m_Peek, 0, 4);
uint seed = (uint)((m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3]);
if (seed == 0)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Login: {0}: Invalid Client", ns);
Utility.PopColor();
ns.Dispose();
return false;
}
ns.Seed = seed;
ns.Seeded = true;
return true;
}
return false;
}
public static bool CheckEncrypted(NetState ns, int packetID)
{
if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 &&
packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF && packetID != 0xE4 && packetID != 0xFF)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Client: {0}: Encrypted Client Unsupported", ns);
Utility.PopColor();
ns.Dispose();
return true;
}
return false;
}
public void HandleReceive(NetState ns)
{
ByteQueue buffer = ns.Buffer;
if (buffer == null || buffer.Length <= 0)
{
return;
}
lock (buffer)
{
if (!ns.Seeded && !HandleSeed(ns, buffer))
{
return;
}
int length = buffer.Length;
while (length > 0 && ns.Running)
{
int packetID = buffer.GetPacketID();
if (CheckEncrypted(ns, packetID))
{
return;
}
PacketHandler handler = ns.GetHandler(packetID);
if (handler == null)
{
#if DEBUG
var data = new byte[length];
length = buffer.Dequeue(data, 0, length);
new PacketReader(data, length, false).Trace(ns);
#else
buffer.Dequeue(null, 0, length);
#endif
return;
}
int packetLength = handler.Length;
if (packetLength <= 0)
{
if (length >= 3)
{
packetLength = buffer.GetPacketLength();
if (packetLength < 3)
{
ns.Dispose();
return;
}
}
else
{
return;
}
}
if (length < packetLength)
{
return;
}
if (handler.Ingame)
{
if (ns.Mobile == null)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Requires State Mobile", ns, packetID);
Utility.PopColor();
ns.Dispose();
return;
}
if (ns.Mobile.Deleted)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Ivalid State Mobile", ns, packetID);
Utility.PopColor();
ns.Dispose();
return;
}
}
ThrottlePacketCallback throttler = handler.ThrottleCallback;
if (throttler != null)
{
bool drop;
if (!throttler((byte)packetID, ns, out drop))
{
if (!drop)
{
m_Throttled.Enqueue(ns);
}
else
{
buffer.Dequeue(null, 0, packetLength);
}
return;
}
}
PacketReceiveProfile prof = null;
if (Core.Profiling)
{
prof = PacketReceiveProfile.Acquire(packetID);
}
if (prof != null)
{
prof.Start();
}
byte[] packetBuffer;
if (BufferSize >= packetLength)
{
packetBuffer = m_Buffers.AcquireBuffer();
}
else
{
packetBuffer = new byte[packetLength];
}
packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);
if (packetBuffer != null && packetBuffer.Length > 0 && packetLength > 0)
{
PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);
handler.OnReceive(ns, r);
ns.SetPacketTime((byte)packetID);
if (BufferSize >= packetLength)
{
m_Buffers.ReleaseBuffer(packetBuffer);
}
}
if (prof != null)
{
prof.Finish(packetLength);
}
length = buffer.Length;
}
}
}
}
}