227 lines
4.6 KiB
C#
227 lines
4.6 KiB
C#
#region Header
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// _,-'/-'/
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// . __,-; ,'( '/
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// \. `-.__`-._`:_,-._ _ , . ``
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// `:-._,------' ` _,`--` -: `_ , ` ,' :
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// `---..__,,--' (C) 2023 ` -'. -'
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// # Vita-Nex [http://core.vita-nex.com] #
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// {o)xxx|===============- # -===============|xxx(o}
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// # #
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#endregion
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#region References
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using System;
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using System.Linq;
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using Server;
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#endregion
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namespace VitaNex
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{
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public class UniqueSkillMod : DefaultSkillMod
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{
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public static bool ApplyTo(Mobile m, SkillName skill, string name, bool relative, double value)
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{
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if (m == null || m.Deleted)
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{
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return false;
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}
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RemoveFrom(m, skill, name);
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return new UniqueSkillMod(skill, name, relative, value).ApplyTo(m);
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}
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public static bool RemoveFrom(Mobile m, SkillName skill, string name)
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{
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if (m == null || m.Deleted)
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{
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return false;
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}
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if (m.SkillMods != null)
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{
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return m.SkillMods.OfType<UniqueSkillMod>().Where(sm => sm.Skill == skill && sm.Name == name).Count(mod => mod.RemoveFrom(m)) > 0;
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}
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return false;
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}
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public string Name { get; set; }
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public UniqueSkillMod(SkillName skill, string name, bool relative, double value)
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: base(skill, relative, value)
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{
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Name = name;
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}
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public virtual bool ApplyTo(Mobile from)
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{
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if (from == null || from.Deleted || from.Skills[Skill] == null)
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{
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return false;
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}
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from.AddSkillMod(this);
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return true;
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}
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public virtual bool RemoveFrom(Mobile from)
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{
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if (from == null || from.Deleted)
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{
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return false;
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}
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from.RemoveSkillMod(this);
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return true;
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}
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}
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public sealed class SkillBuffInfo : PropertyObject, IEquatable<SkillBuffInfo>, IEquatable<SkillMod>, ICloneable
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{
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public SkillName Skill { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public bool Relative { get; set; }
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public double Value { get; set; }
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public SkillBuffInfo(SkillName skill, bool relative, double value)
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{
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Skill = skill;
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Relative = relative;
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Value = value;
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}
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public SkillBuffInfo(GenericReader reader)
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: base(reader)
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{ }
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public override void Clear()
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{ }
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public override void Reset()
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{ }
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object ICloneable.Clone()
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{
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return Clone();
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}
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public SkillBuffInfo Clone()
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{
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return new SkillBuffInfo(Skill, Relative, Value);
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}
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public SkillMod ToSkillMod()
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{
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return new DefaultSkillMod(Skill, Relative, Value);
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}
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public override string ToString()
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{
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return Skill.GetName();
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hash = (int)Skill;
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hash = (hash * 397) ^ Relative.GetHashCode();
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hash = (hash * 397) ^ Value.GetHashCode();
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return hash;
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}
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}
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public override bool Equals(object obj)
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{
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return Equals(obj as SkillMod) || Equals(obj as SkillBuffInfo);
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}
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public bool Equals(SkillMod mod)
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{
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return mod != null && Value == mod.Value && Relative == mod.Relative && Skill == mod.Skill;
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}
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public bool Equals(SkillBuffInfo info)
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{
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return info != null && Value == info.Value && Relative == info.Relative && Skill == info.Skill;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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var version = writer.SetVersion(0);
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switch (version)
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{
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case 0:
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{
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writer.WriteFlag(Skill);
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writer.Write(Relative);
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writer.Write(Value);
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}
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break;
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.GetVersion();
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switch (version)
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{
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case 0:
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{
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Skill = reader.ReadFlag<SkillName>();
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Relative = reader.ReadBool();
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Value = reader.ReadDouble();
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}
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break;
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}
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}
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public static bool operator ==(SkillBuffInfo l, SkillBuffInfo r)
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{
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return l?.Equals(r) ?? r?.Equals(l) ?? true;
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}
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public static bool operator !=(SkillBuffInfo l, SkillBuffInfo r)
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{
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return !l?.Equals(r) ?? !r?.Equals(l) ?? false;
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}
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public static bool operator ==(SkillBuffInfo l, SkillMod r)
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{
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return l?.Equals(r) ?? r?.Equals(l) ?? true;
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}
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public static bool operator !=(SkillBuffInfo l, SkillMod r)
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{
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return !l?.Equals(r) ?? !r?.Equals(l) ?? false;
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}
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public static bool operator ==(SkillMod l, SkillBuffInfo r)
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{
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return r == l;
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}
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public static bool operator !=(SkillMod l, SkillBuffInfo r)
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{
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return r != l;
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}
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public static implicit operator DefaultSkillMod(SkillBuffInfo info)
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{
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return new DefaultSkillMod(info.Skill, info.Relative, info.Value);
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}
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}
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}
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