Files
abysmal-isle/Scripts/SubSystem/CustomMonsters/Undead/SludgeOfDecay.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

103 lines
2.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a decaying sludge corpse" )]
public class SludgeOfDecay : BaseCreature
{
[Constructable]
public SludgeOfDecay() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sludge of decay";
Body = 775;
Hue = 1745;
SetStr( 301, 350 );
SetDex( 75 );
SetInt( 151, 200 );
SetHits( 1200 );
SetStam( 150 );
SetMana( 0 );
SetDamage( 16, 28 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Cold, 50 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.Poisoning, 120.0 );
SetSkill( SkillName.MagicResist, 250.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 12000;
Karma = -12000;
VirtualArmor = 40;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 5; } }
//TODO: Damage weapon via acid
public SludgeOfDecay( Serial serial ) : base( serial )
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}